Storyline works with vector graphics (shapes, cartoon characters, etc.) but I can't figure out a way to import them. I can insert an eps file in PowerPoint and import into Storyline, but the vector is converted to a raster. Can it be done somehow?
All vectors come in as images unfortunately, you can add a feature request. One of my hopes is that they add addtional editing features to objects such as combine shapes etc and make it an accomplished vector editor.
At the moment, the only vectors are the objects and characters
Try this character. (attached) It's a WMF file. You can resize it to any size and crop it using the crop tool like an image. The character retains its vector clarity no matter what size and won't get *fuzzy*
Just import it like you would any picture/image.
Still finishing up a few tweaks on an entire library (over 110 characters, poses, props, and backgrounds) of this style. A bit behind but hope to have them ready by next month.
Basically, WMF files are vector files. Although you can't edit them in Storyline you can retain their quality. If you have existing .EPS or .AI artwork, simply export them as a WMF or EMF file and then import it into Storyline for the same results.
Thanks for your help. Your wmf works fine. However, I opened an eps vector graphic in Illustrator CS5, exported it as a wmf, and inserted it as a Picture in Storyline. It converted it to a raster, as before. I wonder what I'm doing differently that causes it to fail. I attached the files for you to evaluate. (BTW, I'd already tried a emf and it didn't work either.)
I converted your Camel.eps to both .WMF and .EMF formats. While they both work fine, the .WMF format works better in Storyline when enlarging it to max scale. I took it up to 2000 x 2150 and didn't lose any of the line quality.
Attached are two files. One with the background as your EPS file, and one with just the Camel. This forum only allows one attachment per post. Here's the one with the background...
prob a little late to be any use now but for whats its worth... 'export' the vector image from illustrator as a wmf it imports into storyline just fine for me without rasterising
I've always used Adobe Fireworks for image editing, it has great shadow and bevelling tools plus it plays well with both vector and bitmap images - its ideal for screen based graphics editing. The native PNG output imports properly into storyline and you get transparency and access to shadow, glow and mirror effects, or just copy and paste from Fireworks to Storyline
I've always used Adobe Fireworks for image editing, it has great shadow and bevelling tools plus it plays well with both vector and bitmap images - its ideal for screen based graphics editing. The native PNG output imports properly into storyline and you get transparency and access to shadow, glow and mirror effects, or just copy and paste from Fireworks to Storyline
Just a note that it appears that Fireworks PNGs do retain their transparency and effects, but they are not treated as vectors once copied and pasted into Storyline. That is, when I paste the vector shape from Fireworks into Storyline and enlarge it, the edges become pixelated. The easiest solution in this case is to make the graphic as large (or larger than) needed in Fireworks before importing. I am a big fan of Fireworks and have been using it for years for web development. Glad to hear I can use it with Storyline, as I'm just getting started with Storyline.
Can you share a bit more about what issue you're encountering - this thread is a bit long, and I'm not sure which piece you're referring to. Did you try any of the solutions mentioned here about using Adobe Illustrator to export the image or using Fireworks?
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Hi!
Try this. insert your EPS into PowerPoint.
Right-click on it and choose "Save as picture."
Save it out as a EMF file (Enhanced Windows Metafile).
Import the EMF into Storyline.
Work?
I used Flash, saved it as a swf, and imported into Storyline. That also converted it from a vector to a raster.
Good suggestion, Gary!
Unfortunately, Storyline converted it to a raster graphic as well.
Bring it in as a local web object?
All vectors come in as images unfortunately, you can add a feature request. One of my hopes is that they add addtional editing features to objects such as combine shapes etc and make it an accomplished vector editor.
At the moment, the only vectors are the objects and characters
Hey Johh (and others)
Try this character. (attached) It's a WMF file. You can resize it to any size and crop it using the crop tool like an image. The character retains its vector clarity no matter what size and won't get *fuzzy*
Just import it like you would any picture/image.
Still finishing up a few tweaks on an entire library (over 110 characters, poses, props, and backgrounds) of this style. A bit behind but hope to have them ready by next month.
Basically, WMF files are vector files. Although you can't edit them in Storyline you can retain their quality. If you have existing .EPS or .AI artwork, simply export them as a WMF or EMF file and then import it into Storyline for the same results.
Kevin,
Thanks for your help. Your wmf works fine. However, I opened an eps vector graphic in Illustrator CS5, exported it as a wmf, and inserted it as a Picture in Storyline. It converted it to a raster, as before. I wonder what I'm doing differently that causes it to fail. I attached the files for you to evaluate. (BTW, I'd already tried a emf and it didn't work either.)
other attachment
Hey John,
I converted your Camel.eps to both .WMF and .EMF formats. While they both work fine, the .WMF format works better in Storyline when enlarging it to max scale. I took it up to 2000 x 2150 and didn't lose any of the line quality.
Attached are two files. One with the background as your EPS file, and one with just the Camel. This forum only allows one attachment per post. Here's the one with the background...
And here's the one of the Camel only...
Holy cow (er ... camel)! Why do your conversions work and mine don't? Are you using Illustrator?
continuation from above:
Did you follow the steps I described several posts ago?
Does anybody have any idea why when Kevin converts an eps to a wmf it works and when I do the same it doesn't work,
I opened an eps vector graphic in Adobe Illustrator CS5, exported it as a wmf, and inserted it as a Picture in Storyline. Shouldn't that work?
I am having the same trouble. When I save a vector from Illustrator out in WMF format, the image is rasterized when importing into Storyline.
prob a little late to be any use now but for whats its worth... 'export' the vector image from illustrator as a wmf it imports into storyline just fine for me without rasterising
I've always used Adobe Fireworks for image editing, it has great shadow and bevelling tools plus it plays well with both vector and bitmap images - its ideal for screen based graphics editing. The native PNG output imports properly into storyline and you get transparency and access to shadow, glow and mirror effects, or just copy and paste from Fireworks to Storyline
export' the vector image from illustrator as a wmf it imports into storyline just fine for me without rasterising
you ensure image are export in vector formate
I am stumped on this as well...
Any updates?
Hey Steve,
If you have Adobe Illustrator, follow these steps:
You can import the same file into PPT, too. While you can't edit the vector file in Storyline, you can edit it in PPT. Once in PPT:
Hope that helps.
Have you guys tried previewing the slide, in the slide view the wmf looks pixeled, but as soon as you render the preview it works.
regards
Just a note that it appears that Fireworks PNGs do retain their transparency and effects, but they are not treated as vectors once copied and pasted into Storyline. That is, when I paste the vector shape from Fireworks into Storyline and enlarge it, the edges become pixelated. The easiest solution in this case is to make the graphic as large (or larger than) needed in Fireworks before importing. I am a big fan of Fireworks and have been using it for years for web development. Glad to hear I can use it with Storyline, as I'm just getting started with Storyline.
Thanks for sharing Pam!
I'm having the same issues when viewed in the player. Some of the vector icons I imported are way off.
Hi Andrew,
Can you share a bit more about what issue you're encountering - this thread is a bit long, and I'm not sure which piece you're referring to. Did you try any of the solutions mentioned here about using Adobe Illustrator to export the image or using Fireworks?
Hey John,
I use CS5.5 and I don't have any issues with my wmf/emf graphics. Kevin, what version are you using?