Excellent work, Stephanie! This game is a lot like one in http://www.Lumosity.com - a great, inexpensive daily game for cognitive flexibility. Now I'll have to think about other options that might work -- unless someone beats me to it! -k
Thanks for the comments. This example, like the photo gallery, was inspired by and fashioned after a site or application I had previously come across and thought I could apply it in some way in the learning programs I develop. In this case, as Karen points out, it was luminousity.com that inspired me - they have several interactions worthy of study that can be adapted to the cognitive needs of your audience. What is terrific is that you can quite easily re-create to suit a particular environment using Storyline.
Inspiration (design, development, project management, theory, etc.) comes from many sources...the trick is carving out some time to research, play, adapt.
Hi Jilo. Thanks for your comments. There probably is a way with a little programming, off the top though, I think you can only randomize which bird is in which location. Since this is based on a drag and drop interaction, you could create 4 different birds and then randomize the "answers" tso that the birds appear in different locations each time you re-start or return to the slide.
Thanks, I'm new to Storyline and you've given me a great idea for the 1st and 3rd grade classes in which I'm volunteering...and making a series of learning games.
This is wonderful interaction. Peter Anderson tipped me off to your piece because I'm looking to create a Concentration game interaction (that's where you have to match pairs by turning cards over 2 at a time). I think I can adapt your idea by using hidden states and variables with static cards. Thanks for the leg up. mkw
You have some great tutorials. Really creative use of storyline. How were you able to set it up so that the person playing the game must successfully click on all 4 birds before moving on?
16 Replies
Stephanie--that's a hoot! Thanks for sharing yet another snazzy winner full of nifty ideas.
+1 well done Stephanie. You have posted some excellent stuff lately.
Excellent work, Stephanie! This game is a lot like one in http://www.Lumosity.com - a great, inexpensive daily game for cognitive flexibility. Now I'll have to think about other options that might work -- unless someone beats me to it! -k
Thanks for the comments. This example, like the photo gallery, was inspired by and fashioned after a site or application I had previously come across and thought I could apply it in some way in the learning programs I develop. In this case, as Karen points out, it was luminousity.com that inspired me - they have several interactions worthy of study that can be adapted to the cognitive needs of your audience. What is terrific is that you can quite easily re-create to suit a particular environment using Storyline.
Inspiration (design, development, project management, theory, etc.) comes from many sources...the trick is carving out some time to research, play, adapt.
Cheers!
Stephanie
Oh these are great! Thanks so much for sharing these, Stephanie!
Very cool Stephanie. My brain is already churning with ways I might adapt this. Thanks so much for sharing!
Another great demo Stephanie, thanks for sharing!
Stephenie
Thanks very much for sharing. Really like the presentation, audio and the concept of a book to add the items successfully found.
Do you know if there is a way to "randomise" or a variable which can move the bird to different location every time user start the game?
Jilo
Hi Jilo. Thanks for your comments. There probably is a way with a little programming, off the top though, I think you can only randomize which bird is in which location. Since this is based on a drag and drop interaction, you could create 4 different birds and then randomize the "answers" tso that the birds appear in different locations each time you re-start or return to the slide.
Stephanie
Thanks Stephanie
Any programmers out there who can help?
RegardJilo
Thanks, I'm new to Storyline and you've given me a great idea for the 1st and 3rd grade classes in which I'm volunteering...and making a series of learning games.
HI Stephanie,
Great job,
Quick question how did you go about creating a "layer trigger" so when they answer all the correct checks it goes to the correct layer image.
I have only been able to find a way to create object triggers and not a layer trigger.
Thanks
Ben
Hi Stephanie,
This is wonderful interaction. Peter Anderson tipped me off to your piece because I'm looking to create a Concentration game interaction (that's where you have to match pairs by turning cards over 2 at a time). I think I can adapt your idea by using hidden states and variables with static cards. Thanks for the leg up. mkw
Stephanie,
You have some great tutorials. Really creative use of storyline. How were you able to set it up so that the person playing the game must successfully click on all 4 birds before moving on?
Thanks
This thread is a bit dated, but thanks for popping in to share Austin :)
Too bad, most of links broken
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