Example of what you can do with Storyline :)
Apr 17, 2013
I have had the pleasure of working on a large project with Phil Mayor over the last year on a bit of a 5-module epic.
The main challenge that we were set was to try and make Market Research techniques interesting. In this project, we both had strengths – mine was the “idea-generator”, critic (!) and sounding board with client. Phil thinks in terms of variables, triggers, layers and conditions – and makes the vision a reality. Neither of us possess any weaknesses
Last week a learner said “5 hours of eLearning, and it only felt like 45-minutes. I wanted to take it again” – which for me is about as good as it gets.
Here are some examples of the sort of thing we came up with:
1> A slightly “off-piste” Navigation Map
2> A fun “hub-Menu” with a slightly unusual, product-related progress meter…
3> “Alice’s room” and “Bruno’s room”.
a. Alice and Bruno are influenced in their purchasing decisions by things that happen in their homes. There are a few (not too well) hidden videos and other “stuff” that happens in these “scavenger hunt” style interaction, see if you can find them all. We only built a couple, and then the client asked for more which was refreshing. J
i. Both interactions count what items you find no matter what the order is.
4> A game to assess how much people know about market research statistics – a vision turned into reality by Phil’s ingenuity. I still have no idea of how much of it actually works…..
In case anyone loves the visuals, and wants to contact her, my illustrator is the wonderful Laura Jones who can be found at http://www.veryvermilion.co.uk
Hope these show you what Storyline is capable of – absolutely nothing “non-standard” here. Sorry we cannot share the .story files.
Bruce/Phil
42 Replies
Wow guys. My first quick look through and it looks amazing. Love the inserts of humour (dancing dogs).
Thanks!
Wait until you see the "Bruno" version of the TV advert......
Bruce
PS - that video was a nod to my dog - "Timmy", albeit not him dancing.....
Serious hat tip Bruce and Phil...well done.
Many great ideas here, and sharing snippets is much appreciated.
Bruce your "radio" voices is another nice touch. I also really liked the nuanced feedback you gave in the shopping cart interaction.
I would love to work on a project with you guys some time, even if its for charity or just for fun.
Holly
Thank you so much for sharing! This is really incredible and provides great examples of the "non traditional" design capability. I always love seeing modules that break the mold and open up a world of possibilities. Consider me inspired!
Nice work, Bruce and Phil. It's given me a few ideas. Perhaps let reviewers move on before clicking all 9 items? I mean, I dig Bruno and everything, but...
Very nice graphics.
NICE! And it sounds like they were the ideal client, which is so great. Congrats on a very cool product!
Thanks Daniel, This was a client requirement, we wanted it unlocked they wanted them to see everything. I hate locking things dwn .this was the first one we did for them, over time they began to understand this and later interactions were not locked down.
the main reason for the answers is to ensure they can move on
Thanks Holly, Always open to doing some charity work
@Daniel - fair point. Have amended it now for this demo.
http://www.test.elearninglaboratory.co.uk/Demo1/story.html
Also added in example of a "video objectives" slide - I was surprised how inexpensive video creation like this can be, and it added another layer of depth and theme continuity.
@everyone_else, thanks for all your kind words!
We still have another 2 modules to go - not sure whether to stick with "comic book" format which the main core was built in, or go for something more unusual
Bruce
@Holly....I am working on something as a "bit of fun..." which you may be able to assist with if it ever gets off the ground.
The problem that I am having (and have been having for a year...) is that if implemented properly the "course" has (potentially) rather a lot of possible outputs - 1 hundred million million (I kid you not.... ).
It would all make sense if I explained it - but I want to make sure it is absolutely feasible before I start to build it!
Will keep you in mind but I think it might just a bridge too far...
Bruce
The link doesn't seem to be working. :( I'm anxious to see the demo!
Simply. Fantastic. Thanks for sharing and inspiring us with such phenomenal work.
Hey Nicole - here's the direct link just tested, worked OK.
http://www.test.elearninglaboratory.co.uk/Demo1/story.html
Bruce
This is creativity! Thank you for sharing!
Great stuff guys - I love the treasure hunt and real world assessment
Thank you for sharing, really great to see epic projects that people are working on. That looks like a lot of 'going the extra mile' and paying attention to adding little details. I really believe that is what makes great learning content over and above satisfactory content that just does the job.
Well done and thanks again for letting us share in it.
Bruce and Phil- LOVE IT! Really well done!
I can easily imagine clients and even internal customers saying No to this type of course if pitched verbally. If they've never seen something like this in action it's hard to imagine that humor and playfulness can support a great learning experience AND still be professional. This is a great example of all of these things. Not surprising that they ordered more. It's very inspiring. Thanks so much for letting us take a look!
@all...
Thanks for all your kind comments and observations - we both really appreciate them
Funny - but the whole process of "making it fun" began with a background image we were shown of the shopping aisle, it all sort of grew from there...
@David makes an interesting point about little details - sometimes just the tiniest thing makes a difference. Phil had built the menu, and I just said "off the cuff..." that it would be funny to have the "Can/bottle opening noise" when you clicked on it. It worked, was congruent, and people seem to like it. Could have had a "click" effect, but the "Pfffffst" (?) noise just seemed right.
Hope I speak for Phil when I say it has been a long road but a whole heap of fun!
Bruce
I love this - really creative but was wondering why Alice and Bruno keep trying to slap each other
Fantastic work, Bruce and Graham! I loved the numbers on the 'pre-store influences' - that it numbered the objects you clicked in the order you selected them and not in a pre-arranged number sequence! Very cool - lots of variable and conditions? A nice epic project, well done!
LOL
Waving dear lady, waving
I looked at this yesterday, I think I could have done a better job lining the states up here :-(
Thank you Anne, The headache the number sequencing caused, is something that i will always remember, it was self inflicted as well. The client did not request it.
It was a hard road, but now look back with real fondness for what we created. Some really good stuff in there.
Would be fun to revisit some of the stuff that never made it, like the Batman Music
Don't change it - I love this. It makes me laugh.
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