One way you could do that is to use a variable that toggles between True/False and change the state of that object based on that. I've attached an example. I replaced the original trigger with one that toggles the variable between true and false using the "= NOT assignment" option & then added triggers to change the object state based on the value of that variable. Does that do what you were wanting it to do?
Am the story that Mike Shown looks great but the Picture Hides its self when the timeline ends if the user clicks it once and wait for the timeline to end.
You have to remove the exit Animation to avoid this
4 Replies
One way you could do that is to use a variable that toggles between True/False and change the state of that object based on that. I've attached an example. I replaced the original trigger with one that toggles the variable between true and false using the "= NOT assignment" option & then added triggers to change the object state based on the value of that variable. Does that do what you were wanting it to do?
Thanks a lot for your help.
It's exactly what I was look for.
Have a good day
Am
Am the story that Mike Shown looks great but the Picture Hides its self when the timeline ends if the user clicks it once and wait for the timeline to end.
You have to remove the exit Animation to avoid this
Thanks rehan !
I've done it, and it's better now.
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