I'm not sure about the question bank operation. But if you merely want to reset the scores select the trigger action "reset results" and aim it at the Results Slide. Hope that helps (but I'm suspicious that it may not).
I'm not gathering results, just using the quiz feature as a way for them to practice. I guess what I could do is just keep inserting the question bank and work it that way.
Ari - just to confirm, have you checked the "Draw Questions Randomly" box, "Include All Questions" is checked,, and all questions are "Included in Shuffle"?
Hi James. While I can't tell you where the link was moved to, I can tell you how to fix this issue, I just resolved it by adding a "reset results" trigger and choosing the results slide for your quiz.. If your retake button takes them directly to the question bank, then add it as the FIRST on click trigger on that button. If you instead direct them to an opening page, then add the trigger to that page when the timeline starts.
The problem I have with resetting the results is that the questions do not
have an answer, as they are just for verbal discussion with no options to
choose from. So when I want to put in a reset trigger there is nothing to
assign it to.
I can reset the questions by restarting the game but then the game markers
go back to zero.
Jim .
hmm.... If you are using a question bank, there were some buttons there for submitting a response at some point? You could hide stuff offscreen, score the questions without the learner knowing it based on a trigger that adjusts a number variable used in your results slide, then adjust your results slide to look nothing like a results slide, and still reset it. That's probably not a well written answer but I hope you catch my drift.
Just wanted to pop in here and say thank you to all the contributors to this thread. I wanted to create a set of randomly chosen scenarios (which would determine the dialogue and branching), containing a random character (to avoid the user easily associating a given scenario with a specific character if they retake the quiz). The point being to get the user to pay attention to the dialogue, not memorize the characters.
I used one question bank to select a random character first (A, B, C...), then another to select a random scenario (1, 2, 3...), which would then forward automatically to the scene associated with that scenario (scene 1, scene 2, scene 3...). In other words, the scenario dictates the content. The character just changes how the scenario appears, and is driven by variable / state change.
For now, as soon as the scenario starts. it submits results to a hidden results slide the user never sees. When restarting the scenario, a trigger resets the results slide and returns the user to the question bank pulls to reset the random variables. Works like a charm!
16 Replies
I'm not sure about the question bank operation. But if you merely want to reset the scores select the trigger action "reset results" and aim it at the Results Slide. Hope that helps (but I'm suspicious that it may not).
I'm not gathering results, just using the quiz feature as a way for them to practice. I guess what I could do is just keep inserting the question bank and work it that way.
Ari - just to confirm, have you checked the "Draw Questions Randomly" box, "Include All Questions" is checked,, and all questions are "Included in Shuffle"?
Bruce
Here are the settings
Avi,
Thanks.
I seem to remember this one from the beta - I may be wrong, but I may have submitted a bug on this, or very similar.
Are you able to upload the .story files so that we can have a look in detail at this?
Bruce
Here you go, I appreciate the effort.
I asked what might be a similiar question here:
http://community.articulate.com/forums/t/14639.aspx
I'm not sure why Jeanette Brooks' reply doesn't show in the posting, but here's what I got from her in an email:
.
Dorothy - apologies for the late response here; we've been having an issue with
comment notifications not reaching us, and we only just now saw your question
about how to make subsequent visits to a question bank display the questions in
a (new) random order. Currently the way question banks work, the slides will
shuffle only on the first time the user views the bank. (The logic is, if the
user needs to revisit some questions and come back later, they'll be able to see
the same questions as they did the first time, and, if permitted, they can
revise their answers.) If you'd like to see question banks handled differently
though, or if you'd like an option to reshuffle them on subsequent views, we
welcome feature requests! You can submit your ideas to our development team
here: http://www.articulate.com/support/contact/submit.php?form=feature Thank
you!
Hi,
we had a same situation to solve with a customer, and I worked together with David Anderson, finding a solution that might work also for you.
Go here: http://community.articulate.com/forums/p/14639/229488.aspx?mod=False#229488
.. and you'll also find a Story file to make your tests..
Thanks Gabriele for sharing that here.
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Hi Gabriele, I can't open the Anderson link. Did it get moved?
Jim
Hi James. While I can't tell you where the link was moved to, I can tell you how to fix this issue, I just resolved it by adding a "reset results" trigger and choosing the results slide for your quiz.. If your retake button takes them directly to the question bank, then add it as the FIRST on click trigger on that button. If you instead direct them to an opening page, then add the trigger to that page when the timeline starts.
Hope that helps
Hi Gordon,
Thanks for your rapid response.
The problem I have with resetting the results is that the questions do not
have an answer, as they are just for verbal discussion with no options to
choose from. So when I want to put in a reset trigger there is nothing to
assign it to.
I can reset the questions by restarting the game but then the game markers
go back to zero.
Jim .
hmm.... If you are using a question bank, there were some buttons there for submitting a response at some point? You could hide stuff offscreen, score the questions without the learner knowing it based on a trigger that adjusts a number variable used in your results slide, then adjust your results slide to look nothing like a results slide, and still reset it. That's probably not a well written answer but I hope you catch my drift.
Good luck!
Just wanted to pop in here and say thank you to all the contributors to this thread. I wanted to create a set of randomly chosen scenarios (which would determine the dialogue and branching), containing a random character (to avoid the user easily associating a given scenario with a specific character if they retake the quiz). The point being to get the user to pay attention to the dialogue, not memorize the characters.
I used one question bank to select a random character first (A, B, C...), then another to select a random scenario (1, 2, 3...), which would then forward automatically to the scene associated with that scenario (scene 1, scene 2, scene 3...). In other words, the scenario dictates the content. The character just changes how the scenario appears, and is driven by variable / state change.
For now, as soon as the scenario starts. it submits results to a hidden results slide the user never sees. When restarting the scenario, a trigger resets the results slide and returns the user to the question bank pulls to reset the random variables. Works like a charm!
Hey Timothy! Glad that this thread was able to assist you. Thanks for popping in to share :)
This post was removed by the author
Gordon, i know this thread is old but this just helped me with my current project so thank you very much!
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