Storyline enables you to customize the default text used in messages and controls used on your project's player. You can even switch your player's text labels to a completely different language if you want.
To customize your player's text labels, you'll first need to open the text labels via the Player Properties window. Click the Home tab on the Storyline ribbon, and then click Player.
When the Player Properties window appears, click Text Labels:
From here, you can customize individual text labels, switch all labels on your player to a different language, or switch to a previously saved set of text labels.
Customizing the individual text labels on your player
On the left side of the window, Storyline displays a list of all the text labels you can edit. For any item you want to change, just type your preferred text in the Custom Text column.
If you'd like to send all the text labels to someone else to translate or modify, you can download this spreadsheet, which contains a complete list.
Saving your customized text labels
If you click OK after changing some text labels, the changes become part of the current course's player. If you want those same text labels to be available for use in other courses you build in Storyline, do this:
- From the Text Labels section of the Player Properties window, click the Save button to the right of the Language selector.
- Choose a name for your new set of text labels and click Save.
This saves your text labels in Storyline's default
location. You can choose a different location if you like — for example,
maybe you'd prefer to save the labels to your desktop so that you can easily locate them later, if you need to share them with a colleague or copy them to a different computer. However, if you choose a location other than the default, the saved text labels won't appear in the Language selector in other courses you build. You would need to use the Load button (the folder icon to the right of the Language selector) to browse for the labels if you want to re-use them in another project.
Changing your player to a different language (or to a customized set of text labels you previously saved)
To switch to a completely different language, or to a customized set of text labels you previously saved, you can use the Language selector on the Player Properties window to choose the set of text labels you want to use. Storyline provides several language options in the Built In section of the list; the Custom section of the list contains text labels you've created and saved yourself.
If you previously saved a set of text labels and you're not seeing it in the list, it probably means you saved the text labels in a location other than the default, which is why Storyline isn't displaying them in the list. You can click the Load button (the folder icon to the right of the Language selector) to browse for the text labels and open them from wherever you saved them.
Saving your changes to the player
If you click OK on the Player Properties window and then save your project by clicking the Save button
above the Storyline ribbon, Storyline saves your player customizations
within your project. It's a good practice, though, to save your player
separately, because this allows you to apply the same player
customizations to other projects if you like.
To save your player, click the Current Player button on the Player Properties window and choose Save. Enter a name for the player if you're prompted, and click OK.
For more details about using the Current Player options, see the tutorial called Saving Your Player or Switching to a Different One.