Connect Four for Storyline 360
Recently, community member Russell Killips shared a fantastic example of a Connect Four game he built in Storyline 360.
While this is an advanced project, there are many things newer users can takeaway from deconstructing Russel’s source file.
- States: To reduce the number of slide objects and motion paths, each object contains both player’s red and black checkers
- Motion paths: Each column contains six objects each with a motion path. This is where Storyline 360 shines because you can name each motion path to easily target with triggers.
- Repetition: While this project is incredibly advanced, there’s a lot of repetition in each trigger. This goes to the core authoring philosophy in Storyline: Make it great and duplicate.
Challenge of the Week
This week, your challenge is to build a connect four game or prototype. Since this is a more advanced challenge, don’t feel like you need to build an interaction that mirrors the original board game.
Try using a 4x4 grid to reduce the overall number of slots. Or mock-up some designs for what a game could look like.
Last Week’s Challenge:
To help you connect the e-learning dots in this week’s challenge, take a few moments to check out the ambient and background music examples your fellow e-learning challengers shared over the past week:
Wishing you a connected week, E-Learning Heroes!
New to the E-Learning Challenges?
The weekly e-learning challenges are ongoing opportunities to learn, share, and build your e-learning portfolios. You can jump into any or all of the previous challenges anytime you want. I’ll update the recap posts to include your demos.