Practice Your E-Learning Animation Skills with Help from Rube Goldberg Machines #268
Rube Goldberg Animations in E-Learning #268: Challenge | Recap
In Storyline 360 and Storyline 3, you can trigger actions to occur when two objects intersect or collide.
For example, you might show a layer when a character moves along a motion path and intersects with a doorway. Just set your trigger to occur when the object intersects.
View the example (Includes source)
This opens the door to creative gaming and advanced animation possibilities. And a fun way to practice cause and effect animations is by recreating Rube Goldberg machines.
What Is A Rube Goldberg Machine?
Rube Goldberg was a cartoonist who drew complicated machines and contraptions built from ordinary objects that completed simple tasks.
Want an example? Here’s how you make lemonade with a Rube Goldberg machine:
Challenge of the Week
This week, your challenge is to create a simple animation inspired by a Rube Goldberg cartoon.
Key areas of focus this week:
- Working with animation and motion paths
- Renaming motion path animations
- Triggering motion paths based on learners' actions
- Copying Animations from One Object to Another
- Fine-tuning motion paths
Pace yourself. This type of challenge can get complicated really fast. You don’t need to build an overly complex example. Keep it simple and practice working with motion paths and triggered animations. If you get stuck or need help, ask in the forums!
Last Week’s Challenge:
Before you animate this week’s challenge, zoom into the creative examples shared in last week’s interactive screenshot challenge:
Interactive Screenshots in E-Learning #267: Challenge | Recap
Wishing you a great week, E-Learning Heroes!
New to the E-Learning Challenges?
The weekly e-learning challenges are ongoing opportunities to learn, share, and build your e-learning portfolios. You can jump into any or all of the previous challenges anytime you want. I’ll update the recap posts to include your demos.