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How to Customize This Codenames-Inspired Storyline 360 Game

AllisonLaMotte's avatar
4 years ago

View interactive version | Download the template

I recently created a learning game template inspired by the game Codenames. (If you’ve never played before, check out this short video for a quick overview of the rules.)

I thought it would be fun to make an e-learning version, and this is what I came up with. If you’re familiar with the game, you’ll notice I’ve taken some creative liberties, but hopefully you’ll recognize some of the major mechanics of the original game. And whether or not you’re familiar with the game, I hope you and your learners will enjoy my take on it.

If you downloaded this game and need help customizing it to fit your needs, you’re in the right place! In this article, I’m going to walk you through some common customization options. For example, I’ll show you how to:

Change the placement of the Correct cards for a clue

1. Update the correct answers in Form View.

For Storyline to recognize the answers as correct, you need to check the box next to them in Form View, as shown in the screenshot below.

Uncheck the boxes for incorrect answers and then select the correct ones. 

2. Update the Selected state. 

Correct cards have a Selected state that is green and says “Correct.” If you want to change a Correct card to an Incorrect card or vice versa, you’ll need to:

  1. Delete the current Selected state.
  2. Duplicate the Correct or Incorrect state.
  3. Choose Selected from the drop-down list. 

This will apply the Correct or Incorrect state formatting to the Selected state for that card. That way, when the learner clicks on it, they’ll see if it’s correct or incorrect. See the GIF below for a visual of that process.

3. Update the Initial state. 

In this game, the correct answers from the previous clue still appear on the slide when the learner moves on to the next clue. For this reason, if you decide to change the Correct and Incorrect cards, you’ll need to make some additional adjustments on every subsequent clue slide.

For example, in my game the correct answers for Clue 1 are ADDIE and SAM. So on the second clue slide—and every one after that—I’ve updated the initial state of those cards to Correct. That way, when the learner arrives on the slide, the Correct state is already showing. 

 

Note: It’s important to choose the Correct state and not the Selected state. Even though they look visually similar, the Selected state will make Storyline think the learner has selected those cards as answers and will show them the Incorrect layer even if they’ve selected the correct answers for that clue.

4. Update the Triggers.

Each card has two triggers associated with it:

  • Trigger 1 disables that card when it’s clicked so learners can’t change their answer.
  • Trigger 2 adds 1 to the CardsSelected variable so the Correct or Incorrect feedback layer appears once learners select the appropriate number of clues.

Here’s what that looks like:

For the first clue, you can leave all these triggers as is. But for subsequent clues, you’ll want to update the triggers of every card that was a correct answer for a previous clue so they’re immediately disabled and don’t impact the value of the CardsSelected variable.

For example, the correct answers for Clue 1 are ADDIE and SAM. So on the Clue 2 slide, I’ve updated the triggers for these cards so that:

  • The state changes to Disabled when the timeline starts.
  • Nothing happens to the CardsSelected variable if the learner clicks on the card.

Here’s what that looks like:

A couple of notes here:

  • You’ll notice that I simply disabled the second trigger instead of deleting it. I did this so you can easily reactivate it if needed. Since you presumably won’t be changing this more than once, you could also just go ahead and delete it.
  • If you add animations to your cards and they don’t appear when the timeline starts, you’ll want to update this trigger so that it says when the timeline starts on this slide. (Currently, it says when the timeline starts on this object.) I left it as is since the object appears when the timeline starts, so it doesn’t make a difference.

5. Update the feedback layers.

To make the correct answers really stand out, I added a transparent rectangle that slightly masks the game board. On top of that rectangle, I pasted the Correct cards, as shown below:

You’ll need to move these cards to the correct places and update the terms on both the Correct and Incorrect layers in addition to modifying the text-based feedback, as you normally would.

Change the number of Correct cards for a clue

If you want to change the number of cards that are correct for a given clue, you’ll need to do two things:

1. Update the number that’s shown in the “# of Cards” box. For example, if you have four clues, your “# of Cards” box should look like this:

2. Update the trigger that submits the interaction based on the value of the CardsSelected variable. If you have four clues, the Submit trigger should look like this:

Change the placement of the Game Over card

When you download the template, the Game Over card is the third card in the first row—marked SME. If you want to change the placement of the Game Over card, you’ll need to do two things.

1. Update the Selected state of the old and new Game Over cards.

Change the appearance of the Selected state of the old Game Over card to look like the Correct or Incorrect state, depending. Then, update the Selected state of the new Game Over card to look like the Game Over state. Learn how to do that here

2. Update the triggers.

The Game Over layer is set to appear when the learner clicks on the Game Over card. You’ll want to edit the trigger so the Game Over layer appears when the new Game Over card is clicked. 

From there, you’ll want to reactivate the two deactivated triggers on the old Game Over card and disable or delete those same triggers on the new Game Over card. 

Add additional clues

To add additional clues, you’ll need to:

1. Duplicate the last game board slide.

2. Update the passing score on the Results slide. 

3. Review the other sections of this article and follow the steps for any that apply.

Wrap-Up

Hopefully this tutorial will help you customize this template to suit your needs. If you run into any issues, or if you’d like to update this template in a way that’s not covered in this tutorial, please leave a comment below.

Looking for more gamified course templates? Here are a few of my favorites:

Want to try something you learned here, but don’t have Articulate 360? Start a free 30-day trial. And subscribe to our newsletter to get the latest product updates, e-learning examples, and expert advice directly in your inbox. 

Published 4 years ago
Version 1.0
  • Hello Allison, do you have this game custumized in video tutorial??? if it has a cost, no problem. (I am from Perú)
  • AnaFebo's avatar
    AnaFebo
    Community Member
    Love the template. I added a few clues, then updated the passing score. However, when I pick the correct answer, I keep getting game over. Am I missing something?
    • HI there! That's not the only thing you need to update. If you read through the above article, I've highlighted all the other things you need to update in order for it to work.
  • Very well done and interactive. The competitive individual in me really wanted to get them all right. I can see a few uses for this type of interaction. Learning any accronims would be useful, but using it to check knowledge of information within the course would also work well. I am always looking for ways to enhance my training. Thank you, Allison.
  • This take on codenames is so cool, and the additional resources in feedback are really great for experienced eLearning designers and people who are totally new. I didn't realize that Storyline 360 supported text to speech so well before today, so thanks Allison! It seems like the How to Play section will return you to the first step after a few seconds on steps 2-6. Is there possibly a time-out issue on those pages/layers? Or something to do with the music looping? Otherwise, everything worked flawlessly.
    • AllisonLaMotte's avatar
      AllisonLaMotte
      Staff
      Glad you like it, Matt! And thanks for pointing that out. I will look into it and get that fixed! :)
  • Ange's avatar
    Ange
    Community Member
    Well organized. A great Lingo offering for the Bingo challenge!