Blog Post
ErnestoYannini
6 years agoCommunity Member
Hello everyone!
We've designed this learning resource where conversation is friendly with the user. We've included audio to complement text and not only to depend on reading, this allows us to keep users' attention and at the same time highlight characters' intention on their dialogs.
http://odas.we-know.net/demos/odas/Demo_CasoSinHabilidad_Humildad/story.html
This other example we worked on, is based on a retro-videogame design. The dynamic of this course makes it fit for any user, young or grown up. It allows free mouse or keyboard navigation, also detecting collitions that open pop ups with more information for you to know.
http://odas.we-know.net/demos/odas/Demo_EvidenciasDeAprendizaje/story.html
We've designed this learning resource where conversation is friendly with the user. We've included audio to complement text and not only to depend on reading, this allows us to keep users' attention and at the same time highlight characters' intention on their dialogs.
http://odas.we-know.net/demos/odas/Demo_CasoSinHabilidad_Humildad/story.html
This other example we worked on, is based on a retro-videogame design. The dynamic of this course makes it fit for any user, young or grown up. It allows free mouse or keyboard navigation, also detecting collitions that open pop ups with more information for you to know.
http://odas.we-know.net/demos/odas/Demo_EvidenciasDeAprendizaje/story.html
- AndrzejJaboski-6 years agoCommunity MemberThese are great examples!
I really like the animation from the 1st example, the only thing that I would add is a play/pause button.
The design of 2nd example is awesome. Is your collision detecting mechanism based on variables and time or is it an external plugin?- ErnestoYannini6 years agoCommunity MemberHey thanks!
About the second example, its completly done with variables, and every object has its own position, we use a counter for the time changes.
- PoojaSHARMA-7313 years agoCommunity MemberHey Ernesto,
I'm quite a beginner in the Storyline community and I'm wondering how you were able to control the video player and add markers to come back to a specific point. Could you please tell me more about it ?