Ideas for creating a many:several matching drill?

Hello,

I want to set up a discovery drill matching several attributes to each of a few items (see below.) Since there's not a public .intr or .quiz that fits my need, I wonder if there may be community interactions, or even just creative ideas for me to pursue. I'd particularly welcome a drag and drop interaction or multiple pull-downs, like the quizes with those mechanisms, but with multiple correct responses to attach or group to an item.

Item A: Characteristics 1, 2, 3

Item B: Char's 2, 3, 5

Item C: Char's 1, 2, 5

Presently, my only clear, easy delivery will be to use dreary, ol' lists, and none of us want to see that.

TIA,

Wayne

6 Replies
Jeanette Brooks

Hi Wayne, 

In the Studio products, there's not quite as much flexibility for building custom interactions like the one you're thinking of. What I'd recommend is leveraging Quizmaker to perhaps create the interaction as a series of questions. Each question could present the attributes you want the learner to choose from, and they'd select the appropriate ones for the object you show them. Kind of like in the example shown here. (Quizmaker file's attached below in case that helps.)

Also, just to give you an idea of some possibilities in Storyline, here's a published example of a very simple-to-build Storyline interaction which might come a bit closer to what you have in mind.

Wayne Vermillion

Thank you, David (and Jeanette and Stephanie, of course.) I'll have more tools for the future.

It just struck me again that Articulate's inherent speediness can be a two-edged sword in my rapid eLearning development environment. In the case that inspired this question, I moved forward with a different solution. My customers' learned expectations of speedy lesson turn-around frequently preclude new techniques for a perfect solution for even a week-long delay, like the ones above, in favor of   ( [pretty good] solution + [very fast] result ) .

Of course, I've trained my customers to take speed for granted in the Fast-Cheap-Good trilogy, so it's an interesting problem to have as an instructional designer. And interesting problems are good.

Appreciatively,

Wayne