ADVANCED Question about using an "inventory items" slide for a game
I'm creating a game that would have an inventory window pop-up when the user would press the "I" key.
My thoughts have been the following:
Create a slide layer and use some variables that would toggle the "inventory" window when the user presses "I" to open and then "I" to close it. This would work if I start on the base layer and then show the slide layer, HOWEVER, when I start the game, I have "show slide layer when timeline starts".
I can't seem to get this triggering to fire correctly starting on the slide layer.
Second, I tried to create a trigger on the Master Slide to show but I have no idea where to start. I even thought about using a lightbox too. However, I can't seem to find the correct Masterslide to place the trigger onto. IS there an easy way to know which Slide Master I am working from?
Any help is appreciated!!