Advancing slides by touch or next

May 07, 2012

So I am just playing with the demo version on a couple of scenarios to show my boss and here is the problem I ran into.  If I stoped the trigger from auto advancing slides based on timeline, it still auto advanced the slides so I changed the slide properties from Slide advances - automatically to By User.  However now I can't click the slide itself to advance, it will only advance with the next button.  Which of course doesn't show up if I go to the full slide version on my ipad.

Any ideas or suggestions? 

My ideal is that each slide can advance by next or by tapping the slide on the ipad.

7 Replies
Steve Flowers

Maybe it's my fat fingers Works pretty consistently for me.

The thing you might try, Denzel, is adding two rectangles to the bottom of your master slide. These could serve as forward and back controls with rather large hit areas without blocking the entire screen. Problem with an overlay is you'll eventually want to setup a different type of interaction (drag and drop, entry, hyperlink). With an overlay you've established the expectation that clicking anywhere will get it, so when it's not there folks might not understand why.

Denzel Eslinger

So the upside is that I found that most of the slides I am dealing with are pictures slides or slides with video.  I was able to add a trigger attached to the picture that when it is tapped it  advances.  This is nice for moving forward when in full screen mode, but there is no way to move backwards through the slides if you are in full screen.  It also conflicted with slides that have video on them, as tapping simply pauses the video.  So I added the video playback bar (nice to have that feature) and added a button with a next trigger on it to advance to the next slide.

I was doing some testing for my boss about how storyline is so much more than just a hopped up version of Captivate, and it really is.  So a big part of my question was the available options on different ways to do the same thing (you both have given me options) and of course figuring which of those will work.

Steve Flowers

In an older demo I simulated a swipe gesture capture using a drag and drop feature (Drag over) that could work in a zone of the screen as well. Might be cool to update that example. Swipe from center to edge as a gesture to advance. The reason the mobile player uses two fingers is to enable drag and drop activities and not bobble on other finger actions.

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