Do you just need to bring in some of the slides, or can you upgrade the entire project? If you simply open the Storyline 2 file using Storyline 360, it will upgrade the file and create a Storyline 2 backup. I am curious if you see any difference in that process.
Can you share the Storyline 2 file for me to test on my end?
Hi Crystal, thx for your reply. I'm more interested in how SL360 handles the Trigger different to SL2. Because we expect here is something very different now... I attached the file. This works well in SL2 published, after imported (without any error Messages) to SL360 it doesn't work anymore. so, please check it and tell me where is our mistake. we allready saw, that slide Triggers moved to Player Triggers after importing... Thanks! Oliver
3 Replies
Hi there, Oliver. Here's our tutorial for importing slides from other Storyline projects into Storyline 360. Losing functionality is not something we'd expect.
Do you just need to bring in some of the slides, or can you upgrade the entire project? If you simply open the Storyline 2 file using Storyline 360, it will upgrade the file and create a Storyline 2 backup. I am curious if you see any difference in that process.
Can you share the Storyline 2 file for me to test on my end?
Thanks!
Hi Crystal,
thx for your reply.
I'm more interested in how SL360 handles the Trigger different to SL2.
Because we expect here is something very different now...
I attached the file.
This works well in SL2 published, after imported (without any error Messages) to SL360 it doesn't work anymore.
so, please check it and tell me where is our mistake.
we allready saw, that slide Triggers moved to Player Triggers after importing...
Thanks!
Oliver
Hi Oliver, thanks for sharing your file!
I'd like to get a true picture of how this file behaves after upgrading to Storyline 360, but I do not have the CorpoS font installed on my computer.
Do you have the TTF file for the CorpoS font that you can share with me? You can attach it directly to a new thread comment. Thanks!
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