4) Configure as you desire in timing, looping, etc.
5) BUG: If the PNG is not a looping one and is just 1 sequence and stops at the end.
Hiding and showing the object won´t reset its initial state it will stop at the end and keeps that state forever. You need to give a "normal" and "disabled" state (the "disabled" state must be blank without the png). And a trigger somewhere to change from "normal" to "disabled".
Here is my example of a transparent APNG over a basic circle (storyline object):
5 Replies
Hi Jorge,
PNG files are supported, but I don't believe animated PNGs are. You're welcome to share your thoughts in the form of a feature request here.
submitted. Thanks.
6 years later and nothing. Still using the old Gif format that looks terrible on hi resolution screens.
@jorge
Yes, storyline 360 can display animated APNG.
The process is the following.
1) I started from a 3d software
2) Export PNG sequence (image1.png, image2.png, image3.png, image4.png.......)
3) Upload all the images on an online service like:
https://ezgif.com/apng-maker
4) Configure as you desire in timing, looping, etc.
5) BUG: If the PNG is not a looping one and is just 1 sequence and stops at the end.
Hiding and showing the object won´t reset its initial state it will stop at the end and keeps that state forever. You need to give a "normal" and "disabled" state (the "disabled" state must be blank without the png). And a trigger somewhere to change from "normal" to "disabled".
Here is my example of a transparent APNG over a basic circle (storyline object):
https://360.articulate.com/review/content/736c35e5-6fa4-4bf9-98de-670cfc00c4dc/review
@Boston Cooper: Hi, how did you publish the project with aPNG? Animated PNG worked in Preview mode, but it didn't work after published. Thank you.