Animation help
Dec 09, 2014
By
David Oswald
Hi there,
I'm new to Storyline 2 and I'm trying to animate a character. I've got some transparent background PNGs with a character head in 3 states. Mouth closed, Mouth slightly open and mouth wide open. I'm trying to get the 3 states to cycle one to the other to give the effect of the mouth moving. I've added the 3 images one after the other in the timeline but was wondering if there was a way to cycle the 3 states so I don't have to keep adding the same pictures multiple times on one slide to increase the length of the animation? I've got 15 images in this slide and the animation only lasts 4 seconds. Any ideas?
Thanks,
David
8 Replies
Hi David,
I don't think you can do these kind of animations in Storyline (as we do in Flash).
May be you can try to import the GIF image with animation (to be done in photoshop or flash) and it might work. Please try and let me know whether it works or not.
Thanks,
Srinivas K
Hi David
here are a couple of links that might help - not sure if you can do it with motion paths or not
https://community.articulate.com/discussions/articulate-storyline/is-it-possible-to-have-characters-talk
https://community.articulate.com/articles/syncing-motion-path-animations
Hi there,
Thanks for the quick responses.
Here's what I've come up with so far.
Just click on the Test Animation link in the menu
Example here
That's great :D
Looks great David - how did you end up doing it?
Thanks.
Can't quite get the mouths to move any quicker. Looks like the shortest you can have an image displayed is quarter of a second. Ideally could do with it moving a bit faster. I'm going to try something with motion paths if I get the time.
Hi Wendy,
Thanks. My first attempt at Storyline 2.
The mouths are animated by having 3 separate images of the cartoon head. One with the mouth closed, one with it slightly open and the last with it wide open. I then display the image for the shortest time possible in Storyline and then replace it with another random caroon head in the same position. If you keep cyucling through the head images you can get the mouths to move. It's a bit long-winded but it nearly hits the mark.
Like I said above, ideally you'd need to get the mouths to display for less than a quarter of a second to make it a little more realistic.
Next version will have blinking eyes I think. Not sure if I could get a motion path to assist with the mouth movement but what I have will do for the time being I think.
That looks great David! Thanks for sharing.
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