If you create a new state for each of your drag items (such as "Dropped"), you will be able to use these states to control how the D&D is submitted.
In the attached example, I have set a trigger on each drag item that changes its state to 'Dropped' when the user drops it on any of the drop targets and then updated the default 'submit interaction' trigger from when user clicks to when the state of all drag items equals 'Dropped'.
Great! that is a nice idea, sometimes I just cannot think of something so I'll just ask, but thanks alot for the fast response and example! It is really nice that everyone here is helpfull!
3 Replies
Hi Rients,
If you create a new state for each of your drag items (such as "Dropped"), you will be able to use these states to control how the D&D is submitted.
In the attached example, I have set a trigger on each drag item that changes its state to 'Dropped' when the user drops it on any of the drop targets and then updated the default 'submit interaction' trigger from when user clicks to when the state of all drag items equals 'Dropped'.
I hope this helps,
Antony
Great! that is a nice idea, sometimes I just cannot think of something so I'll just ask, but thanks alot for the fast response and example! It is really nice that everyone here is helpfull!
Happy to help - good luck with the rest of your project
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