Balloon Pop Game: Hidden oval doesn't turn back to Normal when intersecting with hotspot
Jul 27, 2020
I created a Rick and Morty-like balloon pop game with the addition of points and a timer. I'm re-using the same "balloons" over and over as they loop along a motion path.
The intended behavior:
- When the user clicks a balloon, it changes its state to Hidden
- When the hidden balloon intersects with a hotspot, it changes its state back to Normal
Here's what I can't figure out:
Click to hide works fine, but they don't change back to Normal when they intersect with the hotspot. This behavior only occurs when the state change is to Hidden.
It works as expected when the state change is to Selected or Disabled. This could be a workaround except that I have to make those states invisible and really small so they can't be clicked for more points while invisible.
My question is less about finding a workaround but rather to understand what's happening. It feels like the Hidden state should not behave differently from the other states with the interaction I'm trying to create. What am I missing?
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