Best approach to building a 'walk around' room

Sep 29, 2014

I'm developing a virtual 'room' with stuff on each of the 4 walls. I'm trying to work out the best way to build it so that users can move left or right around the room. I'm trying to figure out a way of animating the next wall moving into frame so it looks for or continuous rather than stilted. I'm thinking a first person view... Slide transitions only work in one direction...and don't really help with 'corners'.  Any examples any ones got of this kind of effect would be helpful!

6 Replies
Douglas Spencer

I quickly put this together. The graphics are not pretty, and all the functionality is not there, but perhaps this solution could work for you. Preview the entire story and click on the left door to see it.

What I did

1. Created a room with three doors.

2. If you click on the left door the other rooms will fade.

3.The left door then slides into the middle. This uses the States hack. Essentially, the door graphic is inside an invisible rectangle that has an animation to enter from the left.

4. At the end of the left door layer a trigger will take you to the left door slide with a fade animation.

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