Button activate when reach cue point

Aug 23, 2019

Hi all, I want to build a storyline activity where the buttons are showed at the beginning, but it cannot be clicked until the timeline reaches cue point 1.

Any help is much appreciated. Thanks in advance!

 

3 Replies
Jerry Beaucaire

Several ideas:

1.  Use variables.   

Create a true/false variable called BtnReady and set it to FALSE when the slide timeline starts.

Add a trigger to set BtnReady to TRUE when the timeline reaches cue pt #1.

Then, on the trigger that you have connected to your button, add a condition so it only works when BtnReady equals True.

The only real drawback here is the button looks clickable, some users will click away and be a little frustrated that nothing is happening on this seemingly-clickable-button.

 

2. Use States.

Add a state to your buttons called NotReady.  When you create this state, it will look exactly like the NORMAL state.   Adjust the color of the button to make it look more "grey" and dull in this state.

Make NotReady the initial state for your button.

Add a trigger to change the state of your buttons to NORMAL when the timeline reaches cue pt #1.

Then, on the trigger that you have connected to your button, add a condition so it only works when button state is NORMAL.

 

3. Use an interference shape.

You can draw a box over the button(s), make the box the same color as your background so it's sort of invisible, then set the transparency to 50% which allows the buttons to glimpse through from underneath.  This will make the buttons unclickable while the shape is there.

Set a trigger to change the state of the box you've added to HIDDEN when timeline reaches cue pt #1.

 

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