I was wondering if it's possible to assign gamepad presses in Storyline 2 the same way as key presses? This would really take my computer-based training to the next level, as I could use a modified system controller to navigate through and interact with the CBT. That way my students start learning the controller right from the start.
It's a custom controller made with a Teensy 3.2 microcontroller. It's programmed as a standard USB game controller. I have already tested if Storyline catches the button presses, but it doesn't.
I could program the Teensy to send keyboard presses instead, but this is not an optimal solution, so I first wanted to check if it's possible to use it as a standard game controller. If it isn't possible, it's something that should be implemented imo, as I believe it could be a useful feature in many cases.
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It's a custom controller made with a Teensy 3.2 microcontroller. It's programmed as a standard USB game controller. I have already tested if Storyline catches the button presses, but it doesn't.
I could program the Teensy to send keyboard presses instead, but this is not an optimal solution, so I first wanted to check if it's possible to use it as a standard game controller. If it isn't possible, it's something that should be implemented imo, as I believe it could be a useful feature in many cases.
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