Changing state based on value
Nov 03, 2016
This may be hard to explain in words. I'm trying to create a game, like that memory game where a series of pairs of cards must be matched. Since I am fairly a rookie I am trying to solve one small problem at a time. So far, I'm simply trying to change the state of the cards, so they reveal what is on the back side; but I want to prevent players from clicking on more than two cards. Once they click on two cards, if the pair is a match, a point is awarded; otherwise the cards go back to their initial state.
I'm using a variable, N, which starts in zero and increases by 1 after any card is clicked. Each card has a trigger to change the state when it is clicked and N is less than 2. I'm thinking maybe a reset button will set N back to zero for the next try.
But it is not working; the cards continue changing the state, despite the value of N being 3, 4, etc. I am actually displaying the value of N and I see it.
Any suggestions what I may be doing wrong?
2 Replies
Apparently Storyline was getting confused with the terms "selected" and "normal." I created two new different states: front and back, and it now works.
Oh, glad that you were able to get that sorted Guillermo :) Thanks for popping in to share an update.
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