Changing the state of player buttons
I seem to be full of questions today!
I suspect the answer will be no, but.....is it possible to change the state of a player button based on a trigger from within the story?
E.g. I know you can set a condition on the Next button so you can't progress until the condition is met, but it'd be great to be able to make that button disappear as well, as you would with a bespoke button.