Complex navigation using good mix of states, layers and variables - anyone up for it?
Apr 15, 2015
I'm working on a project in need of a quite complex navigation.
We are not (i.e. do not want) able to use the Player hence are
forced to use all the other goodies provided in SL. I try to explain
where we'd like to land. The UI is very rough in this early stage of development - images disclosed below:
We have a Progress Bar Level 1(image1) which, when hovered show a layer that adds Level2 (image2) to the Progress Bar. When hovering each of the elements on Progress Bar Level 2 they change their state showing Level3 of the Progress Bar (image3).
Ok, from Level3 one should be able to jump to the corresponding slide and back again by either pressing the HomeButton or clicking anywhere else on Level3.
This far we think we get it ourselves. Now it gets harder ...
Navigation through the Progress Bar shouldn't be possible if one hasn't visited slides within the course. Visited slides are displayed for the participant by the squares on Level3 turning from white to red indicating that this part of the course has been visited and is "unlocked" for direct access through the Progress Bar (image4)
We (perhaps obvious for the rest of you) want this feature for preventing participants to enter parts of the course to soon.
So here's our questions:
How do we make the squares on Level3 turn red when the corresponding slide they represent have been visited and gone through?
How do we make the Progress Bar displaying which parts of the course that have been visited or gone through i.e. when a surtain slide have been visited this will change the looks of the Progress Bar?
How do we unlock the squares on Level3 when the corresponding slide they represent have been visited?
For us this is a tricky one. For ya'll - maybe kindergarten. Or ...?
Any help would be highly apprechiated! Very highly!
All the best!