Compound Animation / Multi-step Animation

Aug 05, 2016

Hi all,

Is it possible to develop compound or multi-step animations in SL2? I have 4 objects (A,B,C,D) that I need to merge/animate path (A and B) (C and D) before finally merging AB and CD into 1 object ABCD.

I understand from looking the forum that objects can't have more than 1 animation path.

So I was wondering if there was a way to capture the end animation appearance of AB and CD and create new objects from those and then animate AB and CD merging on a new slide layer.   

9 Replies
Brian Allen
Phil Mayor

hide objects later down the timeline and then change them to normal

I picked up this tip from someone here, maybe you Phil, and now I use it all the time. The thing I like about it is that changing the state of the hidden object to Normal (thereby beginning the applied animation for that object) can be accomplished via almost any of the triggers that are available for us to use in SL2, making it a very flexible option to use.

Michael O'Brien

Hi all,

Thanks for the pointers, I do make use of the state change on the individual objects but it gets more complicated when I need to animate on a combination of objects. Maybe an example would explain it better.

Attached is a very rough animation to maybe explain the problem. Is there a way to animate moving the "house" to the right once it has been created. Relative starting point for animation doesn't really work when you want the objects to first merge then move as 1

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