Counter to track progress

Mar 13, 2014

Hi Everyone.

Though i would put a shout out to the forum to see if anyone has used a counter in storyline before to track the completion rate for the user.

Basically i have a graphic of a horrible looking kitchen and the user has to click on all the things wrong with the picture. I have found 15 things (attached). This is huge, and i can really change the image. So to help the user i was thinking a counter in the corner which could conunt down the number of items marked selected could help them.

The catch is, i have never seen this done. Has anyone out there seen this?

thanks
Rachael

4 Replies
Alexandros Anoyatis

Hi Rachael,

The trick here is to create the same amount of triggers in the form of "Adjust value of variable Counter (add 1) when user clicks an element". You have to be careful to limit this using conditions because you don't want the counter to continue incrementing if the user has already clicked that image earlier.

One way to do this is with the images themselves, but you can also use transparent shapes, whatever works for you.

Hope this helps,
Alex

Simon Perkins

Yep, Alex has it.  

Have attached a demo showing how this can be done with a new object that I've added - a 99% transparent shape put on top of the Emergency EXIT.  The variable ObjectExit starts off False and is set to True when the learner clicks this object for the first time (see the conditions).  The variable Counter increases by 1 if the learner clicks this object (for the first time) on the condition that ObjectExit is False.  

You'll need to use a variable for each clickable object to detect whether it's been clicked (and therefore whether to add 1 to counter).

The shape I added is a freeform object which means it can be sculpted to fit the exact area you want to make clickable, ie. my Emergency Exit is rhombus shaped.  This makes the whole "click on the correct objects" much more accurate, especially when objects are close to each other. 

Counter score is displayed in the bottom right corner.

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