Defining a "hit area" inside of buttons?
Jul 31, 2013
I have a feeling this is going to be a feature request but figured I'd ask first.
I have some non-rectangular graphics that I would like to use as buttons. They are PNG format with transparency. It would be great if Storyline would ignore the transparency and only consider the button active when the mouse is over the non-transparent part of the graphic. I currently have it faked with a custom hot area sitting on top of a picture. When the end-user hovers over the hot area, a trigger fires off to change the state of the picture to it's "hover" state.
This method works fine, but it requires creating extra triggers to simulate built-in button behaviors.
Is there any way to define a custom hit area within a button? I know you can use shapes to define the hot area, but not if there is a graphic in the button itself.