You could use this app here: http://www.reflectorapp.com/ to mirror your iPad/iPhone screen to your desktop and then record it with Storyline. Or you could use the simulator that comes with the iOS software development kit and record the app that way. here is a sample of that: http://dev.keypointlearn.com/xcl71_SL/iPhoneRec/
So, I have installed the trial version of Reflector and it is exactly what I wanted except for one thing. I have no way of showing my "finger" (i.e. where I am tapping). Does anyone have a solution for this? It seems silly to have to go to all the trouble of filming a demo with a camera, just to show the hand/fingers.
Maybe you could set cue points in your recording whenever a tap is needed and overlay a 'hand' bitmap, as in the screenshot below (I'm sure you can find a prettier hand/pointer bitmap).
I ran into the same problem with a course I was developing. We found the best way to get demos was to actually video someone using the app on the device. I'm also experimenting with a ELMO/Document Camera like this one: http://www.amazon.com/IPEVO-Point-View-USB-Camera/dp/B002UBPBTC
Mariann, this looks like a good alternative, thanks for sharing the link! So far, I have shied away from an actual video recording because I could never get the lighting quite right. I would love to see a sample of a recorded video.
I am currently using Articulate 360 to create an interactive demo on how to use our mobile app. I am using reflector, but am unsure how you break down the video for the end user to click along. Do you have to individually capture "screen shots" and add hot spots and text interactions for the end user to get the feel?
Are you recording the Reflector element with Storyline or another tool? I haven't seen that set up yet, so I don't know if it would capture the individual clicks and actions of a user. As you mentioned adding in the hot spots and captions would be a way around that set up.
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You could use this app here: http://www.reflectorapp.com/ to mirror your iPad/iPhone screen to your desktop and then record it with Storyline. Or you could use the simulator that comes with the iOS software development kit and record the app that way. here is a sample of that: http://dev.keypointlearn.com/xcl71_SL/iPhoneRec/
Thank you Michael!
So, I have installed the trial version of Reflector and it is exactly what I wanted except for one thing. I have no way of showing my "finger" (i.e. where I am tapping). Does anyone have a solution for this? It seems silly to have to go to all the trouble of filming a demo with a camera, just to show the hand/fingers.
Maybe you could set cue points in your recording whenever a tap is needed and overlay a 'hand' bitmap, as in the screenshot below (I'm sure you can find a prettier hand/pointer bitmap).
I ran into the same problem with a course I was developing. We found the best way to get demos was to actually video someone using the app on the device. I'm also experimenting with a ELMO/Document Camera like this one: http://www.amazon.com/IPEVO-Point-View-USB-Camera/dp/B002UBPBTC
Mariann, this looks like a good alternative, thanks for sharing the link! So far, I have shied away from an actual video recording because I could never get the lighting quite right. I would love to see a sample of a recorded video.
I am currently using Articulate 360 to create an interactive demo on how to use our mobile app. I am using reflector, but am unsure how you break down the video for the end user to click along. Do you have to individually capture "screen shots" and add hot spots and text interactions for the end user to get the feel?
Hi Anna,
Are you recording the Reflector element with Storyline or another tool? I haven't seen that set up yet, so I don't know if it would capture the individual clicks and actions of a user. As you mentioned adding in the hot spots and captions would be a way around that set up.
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