Hi, I have an inelegant solution to this - which I've attached. I create a duplicate drag and drop. The first drag and drop had the three options Correct, Incorrect and Try again (but the learner can only ever see the Try again or Correct layers). Try again takes the learner to the second drag and drop. The second drag and drop only has two options, correct and incorrect.
This allows the learner to get it right first time and proceed to the next slide, or get it wrong and the try again takes them to the second drag and drop where everything is in it's reset place. From here they either get it wrong and go to the next slide (or an answer slide) or they get it right and go to the next slide. There is probably a better way of doing this! Noel
Hi Brian, I have tried that but reset only allows you to move the blocks to different locations, it does not reset them to their original positions on the slide. There is no reset that I have found that resets them to their original location on a slide, sadly :-( Noel
And I've done this where I needed to limit the number of attempts, but resetting the slide makes it difficult to do... In these situations I've created an "attempt" variable, incremented it after a bad response and if the value reaches 2 they've maxed out on their attempts, forcing them to the next question. Just reset it to zero at the beginning of each question and you can reuse the same variable every time.
Hi, no randomizing set. The blocks do not reset to their original positions on the slide even if you use the rest to initial state option. They remain where you dropped them. It's not that difficult for people to just move them around from there, but it would be much cleaner if when you got it wrong and tried again, all the blocks moved back to their original place on the slide.
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Hi, I have an inelegant solution to this - which I've attached. I create a duplicate drag and drop. The first drag and drop had the three options Correct, Incorrect and Try again (but the learner can only ever see the Try again or Correct layers). Try again takes the learner to the second drag and drop. The second drag and drop only has two options, correct and incorrect.
This allows the learner to get it right first time and proceed to the next slide, or get it wrong and the try again takes them to the second drag and drop where everything is in it's reset place. From here they either get it wrong and go to the next slide (or an answer slide) or they get it right and go to the next slide. There is probably a better way of doing this! Noel
I *think* another way I've done this is to set the slide to reset after telling the learner that the answer was not good.
Hi Brian, I have tried that but reset only allows you to move the blocks to different locations, it does not reset them to their original positions on the slide. There is no reset that I have found that resets them to their original location on a slide, sadly :-( Noel
Is the form randomizing the location of the blocks? If so you should be able to turn that off
And I've done this where I needed to limit the number of attempts, but resetting the slide makes it difficult to do... In these situations I've created an "attempt" variable, incremented it after a bad response and if the value reaches 2 they've maxed out on their attempts, forcing them to the next question. Just reset it to zero at the beginning of each question and you can reuse the same variable every time.
Hi, no randomizing set. The blocks do not reset to their original positions on the slide even if you use the rest to initial state option. They remain where you dropped them. It's not that difficult for people to just move them around from there, but it would be much cleaner if when you got it wrong and tried again, all the blocks moved back to their original place on the slide.
Let me see if I can dig up an example from a past project. Will be this afternoon though....
Hi Brian, the issue is around the drag items returning to their original place on the slide if you get something wrong and try again. Noel
Thank guys!!
I just think that this is not a storyline option, (like every time I search for 30min)
I have bypassed the problem by making a game more fun. (approved by my client)
https://360.articulate.com/review/content/abf6330f-b18f-4632-858f-dcdbbf5945be/review
Nice, I like it!
Thank Noel :)
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