Dice Game

Is there a way to track my game to show what items they got correct and what items they got incorrect.   Currently it just shows a check mark next to each item on the base layer whether or not they get it wrong.  I would much rather it show an X instead of a check mark if they got it wrong too! 

In addition to this, is there a way to have the dice roll a number only one time so they don't keep seeing the message " You already rolled a 4" roll again.

 

Thanks for any help with this process :)

Kristen 

 

5 Replies
Tracy Parish

For the Checkmark, you can add another state to the squares on the 1.1 slide that is an X.  

Having the Checkmark or X show would be based on a variable.  I might change the Q1_Done to a number variable or text variable - because you may need 3 options here (0 - default, 1 - visited and correct, 2 - visited and incorrect).

Then your triggers become:

Change the state of Rectangle 1 to Disabled-Correct, when timeline starts if Q1Done is = to  1.
Change the state of Rectangle 1 to Disabled-Incorrect, when timeline starts if Q1Done is = to 2.

If you keep it at t/f and add an incorrect state and these 2 triggers:
Change the state of Rectangle 1 to Disabled-Correct, when timeline starts if Q1Done is = to true.
Change the state of Rectangle 1 to Disabled-Incorrect, when timeline starts if Q1Done is = to false.  
the rectangles would change to "incorrect" before the question is even attempted.

Tracy Parish

There are several ways this can be done.  With only six questions there are some simple ways to do it.

Here are some threads about the random number and ensuring a number is not repicked.

https://community.articulate.com/discussions/articulate-storyline/ensuring-a-random-number-is-not-re-picked.

If these are too in depth for your project ping me and I'll give you an alternate solution.