3 Replies
Antony Snow

Hi Bobby,

I'm pretty sure the player navigation buttons can't have a disabled state applied to them; only custom built buttons.

If you worried about possibly confusing the learner by allowing them to click on 'next' but not have anything happen, then you could add a layer that explains that they have to click on all items before proceeding and add a trigger to show this layer when the user clicks on 'next' if not all of the conditions to proceed are met?

Antony

Bobby P

Hi Antony, You are correct that is the current way of making this work. So I guess I should have add that maybe in the next release we have the option of setting the player btn states. This way with a disabled btn the learner knows right away that this screen is different. This would help with the learner experience.

B

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