I created a drag and drop interaction and everything is pretty much working as expected but the incorrect state does not trigger when a wrong answer is dropped on a incorrect drop target. I've tried all my way to get this to happen and I'm stumped.
If anyone has any ideas please, I'll take any type of solution.
I only see one trigger that would call an object's incorrect state and that trigger uses objects in a condition which do not have Drop Incorrect states defined.
So, I want to be able to change the state of the drop target and not the drag object. The screen shot you showed was my attempt to do that but it didn't work. My drop targets have incorrect states associated with them but not my drag objects.
Is it any way i can make the drop target change to incorrect state if the wrong drag object is placed on the drop target?
Thanks, Wendy the Correct states work as I would like but for some reason when I try to set the triggers up for if a incorrect answer is drop on a incorrect drop area it doesn't show the wrong state it just snaps the cellphone back.
Do you think something else is interfering with the wrong state from triggering?
because this isn't your run of the mill D & D - you'll need a lot of triggers. See attached update only correct and incorrect drops onto behaviourist are coded.
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Can you share your .story file here so that someone can have a closer look?
Sure, here you go.
I only see one trigger that would call an object's incorrect state and that trigger uses objects in a condition which do not have Drop Incorrect states defined.
So, I want to be able to change the state of the drop target and not the drag object. The screen shot you showed was my attempt to do that but it didn't work. My drop targets have incorrect states associated with them but not my drag objects.
Is it any way i can make the drop target change to incorrect state if the wrong drag object is placed on the drop target?
HI Brandon
see if the attached works for you.
I duplicated your dropcorrect/dropincorrect states on the targets and called them Right/Wrong. I think the inbuilt states are conflicting.
Hope this works for you - I only worked on Behaviourist. Dropping phones 1 and 5 returns a 'correct.
Thanks, Wendy the Correct states work as I would like but for some reason when I try to set the triggers up for if a incorrect answer is drop on a incorrect drop area it doesn't show the wrong state it just snaps the cellphone back.
Do you think something else is interfering with the wrong state from triggering?
Thanks Again.
Hi Brandon
because this isn't your run of the mill D & D - you'll need a lot of triggers. See attached update only correct and incorrect drops onto behaviourist are coded.
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