6 Replies
Josh Uhlig

I believe this will get you what you want:

  1. Change your interaction type to a Text Entry
  2. Add a trigger to each of your drag items that adjusts the text entry variable to a specific value when dragged over the plate (for example if you have a picture of an orange, dragging the orange over the plate will adjust the text entry variable to "Orange")
  3. Edit your text entry interaction to accept any values that are acceptable.

You can even hide the text entry field off screen so the learner doesn't even see that it is happening.

Nicholas Ng

Thanks for the example.

I ended up changing it to a True & False Option with automatic submission when a correct object is placed.

In this particular example there is actually no way to fail but failure hotspots could be easily created and when items are dropped on them set the false option to selected.