I am currently building a course which uses the drag and drop interaction to create a game. At the start of the game user get an amount of chips to use. After each round if the user makes mistakes they lose some of the chips to place on in that round. Does anyone know if there is anyway in articulate storyline 2 there is any way to use drag and drop feature which would ignore null or hidden items?
Working with states, I mean do not set trigger submit interaction but check user answer based on states f.e. if object1 state is drop correct show correct layer
2 Replies
Working with states, I mean do not set trigger submit interaction but check user answer based on states f.e. if object1 state is drop correct show correct layer
Hi Gareth
might be easier for someone to help if you can share your file so they can work with your specific setup.
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