Efficient method for animating character on timeline
May 31, 2017
Looking for some guidance as I'm brand new to SL3. I'm developing a course that is pretty animation heavy with a couple of recurring illustrated characters that do things such as blink, wave, point, smile etc.
I originally thought about using Animate and importing mp4 files but thought it might be quickest/easiest to use the timeline in Storyline.
After experimenting I've come up with two methods, one being placing each character pose on it's own layer and hiding and showing the layers when necessary to imply the character is waving, smiling etc. This honestly makes a mess on the timeline once you have multiple layers.
2nd idea was to create states inside the main Character graphic and just name them Smile, Wave, Blink etc. Then place Cue Points on the timeline triggering the Character graphic to jump to specific states during the timeline.
Are either of these better options? Both bad ideas in the long run? Anyone with some experience or opinions on the subject would be much appreciated.