I am exporting storyline into a word document file that will be sent to a company for language translations (English to several foreign languages). Is there a method to export the text of English navagitional buttons so they be translated into the various languages. I am thinking that it would be imported back into Storyline once we receive the file back from the translation company.
Unless you have a need for special text labels for the nav buttons, you should be okay with switching languages for the player. In the Player Properties, you can switch the player's text lables to a bunch of languages. See some info here.
Depending on the languages, some button labels may need to be manually changed due to various dialects. For instance, the Spanish language has several dialects that use different words for the same things.
2 Replies
Unless you have a need for special text labels for the nav buttons, you should be okay with switching languages for the player. In the Player Properties, you can switch the player's text lables to a bunch of languages. See some info here.
What Michael said. ^
Depending on the languages, some button labels may need to be manually changed due to various dialects. For instance, the Spanish language has several dialects that use different words for the same things.
This discussion is closed. You can start a new discussion or contact Articulate Support.