hi, ive been playing with this tonight, you can create a trigger that will change the state of a graphic then edit the new state next to your timeline right clik the on graphic for 'format picture', select picture and there are a bunch of options that include fading the second state.
a problem im having with this is that the new state appears on the layer its linked to :(
I found the same problem with state changes, that's why I end up just using another instance of the character/element in my timeline with the desired change and then apply whatever entrance or exit animation that I want. I very rarely use state changes for exactly that reason, because the sudden cut is so stark. I have suggested to Articulate about adding animations to state changes as a new feature - you should do the same, as they said the more requests they get, the more likely they are to add it in.
Can you clarify about this? Because for me this doesn't work. That is, I can't get an animation to apply to a state change for photographic characters.
Let's say I insert Christian, looking at his watch.
Then Edit states, add a "point to watch state" and insert that pose.
Still in edit states, make sure point to watch state is active
Click Animations tab, any animation --- looking good; animation is there
Click on Done editing states. Still looking good. Animation appears to be there while Christian is active.
Click outside Christian and I see "more +" dimmed in the animation area
Set up the offstage trigger and preview the slide.
Christian doesn't "animate" when his state is changed.
Now, I can animate Christian's original position, but not any state changes.
I remember submitting this many months ago as a feature request. If I can actually achieve it, can you please provide more detail?
Its a bit strange with characters because of the way they are changed but if you edit your state add an animation then ctrl+x and ctrl+v the animation will now play
Yikes! Well, that's interesting! Leave it to you to figure it out.
But, that's quite a work-around. And could get pretty time consuming. Do you think it's valid to make a feature request for that to just work in the future?
I think there is an argument for more animations within states also for masking within states e.g. animations are only visible within the state.
A neat trick is to use this effect with the the fly in animation within the hover state, you can get some nifty peep in effects if you start with your object a bit off the slide and on the hover state increase the size of the object (make it longer)
This might be a little advance, but you could possibly use an animated gif or swf file for animating the change state. I've been thinking of ways to implement this method. Something like when a user hovers over an image the image comes alive and starts ...well being animated. If I have time today I'll try to post a demo to show you what I mean.
Here is the sample i did with varioius ways that someone can animate buttons. There might be more but I'm not sure. I included all the source files as well so you can take a look at them.
Something I also discovered is that you can make the animated gif file the "logo" on the player and it will still animate. Kinda of annoying after a while but it made me think of possibly putting a .swf file in there that will direct the user to a website when clicked on.
Sorry to dig this conversation back up, but I've found a few threads on adding animations to states and am not finding any viable solutions in them.
Basically I want to add a Fly in animation to an object that is partially off-screen when it's hovered over so the entire object will slide in. I change the state of the object (or group of objects in this case) to hover and add the entrance animations to these objects in the Edit States area but there is no animation, just a sudden change. Any help or suggestions would be appreciated. Thank you.
Stumbled on this thread and it raised a question. Is adding an animation to one of the object's state only available in SL1? In SL2 it doesn't appear to have that option. When in edit states on a object, select new state, while it's active select animation tab, nothing is available to animate. Am I missing something?
You can place an animation on an object and then paste the object inside another objects state. I actually did a video of this that showed how you can do different animated effects.
Thank you for your reply. I just watched the video...wow...cool stuff you did before motion paths in SL2. However, I think what you did, at this point, is a bit easier to do than trying to follow the settings for motion paths!
I was taking a look at your file and following the steps Phil had mentioned at the top of this thread, and got it to work for a portion of it - but than the file started to behave a little wonky. I've only got it working so far on the rectangle for the next section - but when I continue following the steps the slide started to behave oddly - can you confirm that you're working on files as described here?
I'll attach a fresh file that I saved to my local Windows drive instead of my Mac drive (I'm working through Parallels). See if this works better. Thanks for looking into it!
You mentioned that you were saving to your Mac drive, and while working in Parallels you'll want to confirm that you're following these guidelines. For the new file you shared, was that created following those guidelines?
Thanks for sharing the updated file and confirming the additional element of working locally. I looked again and couldn't get the hover to fly in as well and thought it may be something to do with the object not having two animations but I also wonder if something changed since Phil's post in SL1 as that was some time ago.
Is there potential to upgrade to SL2? The motion paths would handle this nicely.
27 Replies
hi, ive been playing with this tonight, you can create a trigger that will change the state of a graphic then edit the new state next to your timeline right clik the on graphic for 'format picture', select picture and there are a bunch of options that include fading the second state.
a problem im having with this is that the new state appears on the layer its linked to :(
I found the same problem with state changes, that's why I end up just using another instance of the character/element in my timeline with the desired change and then apply whatever entrance or exit animation that I want. I very rarely use state changes for exactly that reason, because the sudden cut is so stark. I have suggested to Articulate about adding animations to state changes as a new feature - you should do the same, as they said the more requests they get, the more likely they are to add it in.
You can add the fade animation within your state, just click on the image and apply the animation
Hi Phil,
Can you clarify about this? Because for me this doesn't work. That is, I can't get an animation to apply to a state change for photographic characters.
Set up the offstage trigger and preview the slide.
Christian doesn't "animate" when his state is changed.
Now, I can animate Christian's original position, but not any state changes.
I remember submitting this many months ago as a feature request. If I can actually achieve it, can you please provide more detail?
TIA
Its a bit strange with characters because of the way they are changed but if you edit your state add an animation then ctrl+x and ctrl+v the animation will now play
Yikes! Well, that's interesting! Leave it to you to figure it out.
But, that's quite a work-around. And could get pretty time consuming. Do you think it's valid to make a feature request for that to just work in the future?
I think there is an argument for more animations within states also for masking within states e.g. animations are only visible within the state.
A neat trick is to use this effect with the the fly in animation within the hover state, you can get some nifty peep in effects if you start with your object a bit off the slide and on the hover state increase the size of the object (make it longer)
This might be a little advance, but you could possibly use an animated gif or swf file for animating the change state. I've been thinking of ways to implement this method. Something like when a user hovers over an image the image comes alive and starts ...well being animated. If I have time today I'll try to post a demo to show you what I mean.
Looking forward to the demo, Jerson. And to some good sources of animated gifs.
Masking within states. What a great idea, Phil. I could've used that recently.
Fly in animation, within the hover state, off the slide, increase the size. Talk about eclectic! Will see if I can get that to work.
Here is the sample i did with varioius ways that someone can animate buttons. There might be more but I'm not sure. I included all the source files as well so you can take a look at them.
Thanks, Jerson. and for including source files for trying out on our own.
Something I also discovered is that you can make the animated gif file the "logo" on the player and it will still animate. Kinda of annoying after a while but it made me think of possibly putting a .swf file in there that will direct the user to a website when clicked on.
Sorry to dig this conversation back up, but I've found a few threads on adding animations to states and am not finding any viable solutions in them.
Basically I want to add a Fly in animation to an object that is partially off-screen when it's hovered over so the entire object will slide in. I change the state of the object (or group of objects in this case) to hover and add the entrance animations to these objects in the Edit States area but there is no animation, just a sudden change. Any help or suggestions would be appreciated. Thank you.
Hi Lee,
Could you share what you're working with so that we can take a look at your set up and offer solutions around that?
Thanks Ashley for taking a look! You can see on the grouped objects' hover states I applied the entrance and exit animations.
Hi All,
Stumbled on this thread and it raised a question. Is adding an animation to one of the object's state only available in SL1? In SL2 it doesn't appear to have that option. When in edit states on a object, select new state, while it's active select animation tab, nothing is available to animate. Am I missing something?
Thanks.
Hi Lisa,
You can place an animation on an object and then paste the object inside another objects state. I actually did a video of this that showed how you can do different animated effects.
https://visual-e-learning.com/tuesday-tip-creating-new-types-of-animation/
Hi Jerson
Thank you for your reply. I just watched the video...wow...cool stuff you did before motion paths in SL2. However, I think what you did, at this point, is a bit easier to do than trying to follow the settings for motion paths!
Great Job!
Hi Lee,
I was taking a look at your file and following the steps Phil had mentioned at the top of this thread, and got it to work for a portion of it - but than the file started to behave a little wonky. I've only got it working so far on the rectangle for the next section - but when I continue following the steps the slide started to behave oddly - can you confirm that you're working on files as described here?
I'll attach a fresh file that I saved to my local Windows drive instead of my Mac drive (I'm working through Parallels). See if this works better. Thanks for looking into it!
I tried Phil's technique just now on the new file and it kinda sorta works, but starts flashing.
Hi Lee,
You mentioned that you were saving to your Mac drive, and while working in Parallels you'll want to confirm that you're following these guidelines. For the new file you shared, was that created following those guidelines?
This post was removed by the author
Ashley,
Yes, Shared Profile is disabled. Thanks.
Hi Lee,
Thanks for sharing the updated file and confirming the additional element of working locally. I looked again and couldn't get the hover to fly in as well and thought it may be something to do with the object not having two animations but I also wonder if something changed since Phil's post in SL1 as that was some time ago.
Is there potential to upgrade to SL2? The motion paths would handle this nicely.