Force SL-Project not to scale

Hi everyone,

If you scale a project usually pictures get blurred. When I set the size of the project, I would expect that the slides won't get scaled, but they do.

Is there a possibility to keep the slides in the correct sizes? If not it would be really helpful to get this setting into the player.

Thank you
Kind regards

Inga

9 Replies
Ashley Terwilliger

Hi  Inga,

What version of Storyline are you using? You could look at changing the browser and player sizing as you have a few different options:

Player options: 

  • Scale player to fill browser window: This scales your published course to fill the learner's browser while maintaining the classic player’s aspect ratio, which means there will be some white space around the player. (In comparison, the modern player always completely fills the learner’s browser, leaving no white space around the player.)
  • Lock player at optimal size: This is the default option. It locks the published course at its optimal size, which is the slide size plus additional width and height for the player frame. Even if learners resize their browsers, the course itself stays at its optimal size.
    (The player frame adds between 20 and 260 pixels to the width of your course and between 20 and 118 pixels to the height, depending on the player features you selected.) 


Browser options:

  • Display window with no browser controls: Mark this box to display the new window without any browser controls. It'll have an address bar, but it won’t be editable.

    Uncheck this box to give the new browser window the same controls as the parent window.
  • Allow user to resize browser: Mark this box to let learners resize the browser window as they choose. Uncheck it to lock the browser at the optimal size to fit your course.

    The optimal size is your slide size plus additional width and height for the player frame. The player frame can add up to 260 pixels to the width of your course and up to 118 pixels to the height, depending on the features you selected.
  • Browser Size: Choose to open the new browser window at optimal size or let it fill the screen on desktop computers. (On mobile devices, the browser always fills the screen.)
    The optimal size is your slide size plus additional width and height for the player frame. The player frame can add up to 260 pixels to the width of your course and up to 118 pixels to the height, depending on the features you selected. 
E-Learning Team

Hi Ashley and thank you for your answer. I use Storyline 360 and the modern player.

We are used to opening a new window with our LMS to have a better user experience when learners open the project. So I cannot use any of the suggested settings.

The other thing is that the review in SL and in the review itself it is always shown as big as possible, even if the slide size says, that it should be smaller. Why do I set a slide size, when the project scales depending on the window?

It would be awesome to have the possibility to say "No you are not allowed to scale bigger than the slide size" (of course smaller should be allowed because of mobile devices)
That would fix all problems and wouldn't scale pictures and other things that will get blurred.

Alyssa Gomez

Thanks for clarifying that, Inga!

The modern player always completely fills the learner’s browser, leaving no white space around the player. That means if they have a widescreen monitor with the browser open fullscreen, they may see extra space on either side of the slide.

It sounds like you'd prefer to have the option to "Lock player at optimal size" with the modern player. I'll pass this along to our product team, and if this option is added in the future, we'll let you know. 😁

Development d.02

I'm having a similar issue and would like to throw in my vote for a feature adjustment. 

I would like to suggest, that instead of locking the entire player, it might be more useful if we had the ability to lock or set (via min/max dimensions or percentage) the content window.

This would give people some control over the content scaling problems, while at the same time allow our users to still "full-screen" the player, or scale to a less than "optimal" resolution if need be.

Best,

Ashley Terwilliger

Hi Development 02!

Thanks for adding your voice and ideas here! I'm not sure I fully understand what this would look like - the player would be able to go full screen, yet the content would be restricted to only a certain dimension? 

If you're up for logging a feature request it would truly help to provide more detail on what you'd like to see!