Game built in Storyline

Dec 05, 2013

Hi everybody,

I've just redesigned in Storyline an old  Click the bunny game, built previously long time ago in flash.

It was simple, quick and efficient working with triggers and variables in Storyline.

How do you like it?

What would you change?

What do you think about the time of appearance particular bunnies? Is it too fast?

And finally: what's your score?

Have fun!

Joanna

21 Replies
Ashley Terwilliger-Pollard

Hi Joanna,

Thanks for sharing here! Great example of how to variables and triggers, also I assume a state change when the bunny is clicked on? Another thing you could add, just to give it a bit more fun, is a sound when you click on the bunny, or a sound if you don't click on the bunny....maybe they'd laugh at you? 

I got 19. I'm pretty competitive, so I may try again for a full 20.

Welcome to the Heroes community Raul! 

Joanna Kurpiewska

Hello guys,

thanks for the advice Ashley. I've just uploaded a sound version of the game. Every time you click on the bunny, you can hear something like a "punch" sound (I hope it's not too annoying).

But another thing I'm wondering about is how to make the bunnies appear randomly?

Now I have 20 bunnies inserted on the timeline and fading in every time in the same order.

How to make it more unpredictable?

---

I got 20

Joanna Kurpiewska

Scott Campbell said:

I was able to randomise it by creating a separate layer for each bunny and then using Javascript to select the layer.

 Unfortunately the sound effects didn't quite work properly so I had to remove them.


Great Scott!

3 rows of Javascript code + every bunny on the separate layer and the randomization is ready!

Thank you for the update

Caroline M

Czesc Joanna and everybody

Thanks a lot for sharing, that's really great. I've tried and I suck, got only two or three bunnies :p

I was wondering how it would be possible to turn this bunny game into a game, where you have to click on the bunnies in a specific order. It would be more exercise oriented.

I hope it makes sense what i said...

Tom Kuhlmann

Late to the game on this.

Cool demo. The only thing I'd add is that you don't really need to use java script to randomize the rabbits. Set up your rabbits. Then use the convert to freeform feature and make all of the rabbits selectable. Then set answers to randomize

Demo I only used 6 rabbits; no need for additional random layers

Joanna Kurpiewska

Tom Kuhlmann said:

Late to the game on this.

Cool demo. The only thing I'd add is that you don't really need to use java script to randomize the rabbits. Set up your rabbits. Then use the convert to freeform feature and make all of the rabbits selectable. Then set answers to randomize

Demo I only used 6 rabbits; no need for additional random layers

Thank you Tom for the very smart and simple solution
Kristin Shantz

Joanna...great thread!  I actually began making a course with a "bonus game" like the example here awhile ago (though I never found this example!).  When I saw Tom's reply this morning, I realized this was just what I was wanted to do with randomization and quiz results, except that you still can't adjust the actual score of the question.  It's still a variable that would have to be passed through manually with another quiz question.  Is there some sort of feature available in the quiz question that would let you score by "answer" instead of "none" or "Question"?

I've attached my story file in case anyone has any ideas on how to set this answer up and report it automatically!

(fyi..in my scenario, the bunny is our company logo, and the field holes are scanners - related to our industry).

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