One of the things that made me look for alternatives to Storyline is it's automatic compression of images added to a project. Screen captures are generally blurry, no matter what the quality of the original image.
Many people complained on the forums about this, so has this been fixed in Storyline 3?
Hi Niels, you can adjust the quality settings before publishing: http://drops.articulate.com/ZbRqGb/4aBYnHEM. When you're in the publishing menu, just click on the link next to Quality.
Hi Nicola, there has been the option to set quality before in Storyline 2, but it never produced great results, no matter how high the settings where. Has this been improved or is it still doing the same as with Storyline 2?
I guess not... I just tested it on Storyline 3 and images still come out low quality, no matter how high I set the quality setting. Very disappointing and the biggest drawback for me on Storyline. (appart from the very expensive upgrade with very little new functionality)
I ran into the same problem as many have described regarding quality of screen captured images when published. The text in the image is usually fine on the slide in SL but it becomes blurred on the published slide.
I get a net improvement if I don't scale images in SL. I do a screen capture, I scale the image in Photoshop or even in Paint, I save the image in .png format and I import the scaled image on a slide in SL.
Make sure that you don't change the scaling of the imported image in SL. In Size and Position... the scaling should show 100%. The published results is much better this way.
Thanks Stephane, I noticed that you better not scale images in SL a while ago. But we still had the same problem. What did the trick was to have the player size fixed and not scaled to fit the browser window. When you do that, images are nice and crisp. As soon as SL scales anything, even the player itself, the quality suffers badly.
For us that's not a huge issue, as we have all eLearning done on the same screen sizes, but if I were to develop adaptive content, this would be a big problem.
i realize this post made 1 year ago. The problem still exists. If I export image larger than the stage (canvas) size then story line scales down. I then have to use the percentage scale it back.
But if import image ( containing text as visual) that is 4 times the height of the stage size, then the image displays blur regardless of what i do with it. Scaling it to 100% won't make a difference.
Thank you for letting us know what you're running into with your images in your project.
We do recommend using images that do not need to be resized. This documentation covers Storyline 360 but is applicable to Storyline 3 as well.
With your permission, I'd like to take a look at the image and project file to investigate what's happening. You can share it publicly here, or send it to me privately by uploading it here. I'll delete it when I'm done troubleshooting.
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Hi Niels, you can adjust the quality settings before publishing: http://drops.articulate.com/ZbRqGb/4aBYnHEM. When you're in the publishing menu, just click on the link next to Quality.
For more info, you can check out the Storyline 3 user guide: https://community.articulate.com/series/130/articles/storyline-3-publishing-a-course-for-lms-distribution#step4
Hi Nicola, there has been the option to set quality before in Storyline 2, but it never produced great results, no matter how high the settings where. Has this been improved or is it still doing the same as with Storyline 2?
I guess not... I just tested it on Storyline 3 and images still come out low quality, no matter how high I set the quality setting. Very disappointing and the biggest drawback for me on Storyline. (appart from the very expensive upgrade with very little new functionality)
Hi Niels!
If you have an example to share, we could certainly take a look at the behavior you are experiencing.
I ran into the same problem as many have described regarding quality of screen captured images when published. The text in the image is usually fine on the slide in SL but it becomes blurred on the published slide.
I get a net improvement if I don't scale images in SL. I do a screen capture, I scale the image in Photoshop or even in Paint, I save the image in .png format and I import the scaled image on a slide in SL.
Make sure that you don't change the scaling of the imported image in SL. In Size and Position... the scaling should show 100%. The published results is much better this way.
Thanks Stephane, I noticed that you better not scale images in SL a while ago. But we still had the same problem. What did the trick was to have the player size fixed and not scaled to fit the browser window. When you do that, images are nice and crisp. As soon as SL scales anything, even the player itself, the quality suffers badly.
For us that's not a huge issue, as we have all eLearning done on the same screen sizes, but if I were to develop adaptive content, this would be a big problem.
i realize this post made 1 year ago. The problem still exists. If I export image larger than the stage (canvas) size then story line scales down. I then have to use the percentage scale it back.
But if import image ( containing text as visual) that is 4 times the height of the stage size, then the image displays blur regardless of what i do with it. Scaling it to 100% won't make a difference.
Hello Ahssan and welcome to E-Learning Heroes :)
Thank you for letting us know what you're running into with your images in your project.
We do recommend using images that do not need to be resized. This documentation covers Storyline 360 but is applicable to Storyline 3 as well.
With your permission, I'd like to take a look at the image and project file to investigate what's happening. You can share it publicly here, or send it to me privately by uploading it here. I'll delete it when I'm done troubleshooting.
This discussion is closed. You can start a new discussion or contact Articulate Support.