Help with interactions
Sep 18, 2012
I have just started using Storyline and I'm really enjoying how easy it is to create interactions that took a lot of time and coding to create in Flash! However I am struggling to figure out the following - I have a list of bullet pionts that I want to appear one by one when the learner clicks on an image/shape. I have used a hotspot placed over my image that when the user clicks on it, the information appears (using layers). But when the next hotspot in the list is clicked, the information from the previous bullet hides while the new information appears. Is there a way to keep the previous bullet on the screen when clicking through the list? I.e. how to keep an interaction visible on the screen while the user clicks on the next interaction. I hope I have explained my question properly.
6 Replies
Hi Lisa, and welcome to the Heroes Community
Is it possible for you to post the .story file here, (using the "paperclip" icon), so that we can have a quick look?
Once again, a warm welcome.
Bruce
PS - just had a play with this - try going to the "gear" setting on the layers, and unchecking the "Hide other Layers" option.
Thanks for your quick reply Bruce! Yes, I am using layers to display the information. I have attached the .story file, I just pulled out the slide I'm working on instead of uploading the entire project
We cross-posted, I added a "PS" to my original post - try that, i.e. remove the "Hide...."setting from each Layer and see if that gets you what you want.
Bruce
Sorry about that, a bit quick on the response
Yes, that did the trick, thank you! So then to add to the question - same concept but using triggers. I have a list of triggers that appear on hover. Can these stay visible once the mouse is moved away?
Hmm - not sure without looking in detail - perhaps you could try setting the "Visited" state to be the same as "Hover" and see if that works.
Not sure if just Hovering is enough to activate a state change once you leave an object.
Bruce
Thanks for your suggestion, I will play around with states and see if I get it resolved!
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