I am trying to do a simple branching simulation using buttons inside a slide and I wanted to use no layers so that the timeline allows users to navigate back and forth easily and that they see the real timeline cursor (we lose it once we go to layers). I have audio throughout too.
I have 2 buttons, do this or do that and I was hoping to use the "jump to marker x in the timeline" but I only see pause and resume timeline, no way to jump to a specific place in the timeline. Any workaround or no luck?
If you are on SL2 or later, there are a couple ways to have a trigger call a point on a timeline. You can do it through a cue point or by specifying a specific time. There's a "when timeline reaches" trigger under the timeline events. From what I can ascertain, though, it only works on the same slide. As far as I know, there's no way (without perhaps some serious Java scripting) to call a specific point on another slide's timeline.
Yes you can have a action to happen when the timeline reaches a point (that's what I have done by adding 2 buttons and a cue point to stop the timeline when it reaches the cue point placed at the buttons'), but you can't have an action to reach another cue point for example.
4 Replies
Hi Helene,
There is no way to jump to a specific time in the timeline with triggers that I know of.
Depending on what you would like to achieve you can try light boxes or split the content on multiple slides.
That's what I thought... Too bad. That would be a simple trigger to add: jump to cue point x...
If you are on SL2 or later, there are a couple ways to have a trigger call a point on a timeline. You can do it through a cue point or by specifying a specific time. There's a "when timeline reaches" trigger under the timeline events. From what I can ascertain, though, it only works on the same slide. As far as I know, there's no way (without perhaps some serious Java scripting) to call a specific point on another slide's timeline.
Yes you can have a action to happen when the timeline reaches a point (that's what I have done by adding 2 buttons and a cue point to stop the timeline when it reaches the cue point placed at the buttons'), but you can't have an action to reach another cue point for example.
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