how does text work in drop correct/incorrect states?

I'm creating a freeform drag and drop interaction. Each of my draggable items has a rounded rectangle, four dots, and a text box. When I create a Drop Correct or Drop Incorrect state for them, all that appears in the state editor is the rounded rectangle, but when I preview the slide I can see the dots and text as well. 

I need to adjust the text box and dots for the Drop Correct state, but since all I can't see them in the state editor, I can't edit them. I feel like I'm missing something really simple here.

Thanks in advance!

5 Replies
Tom Kuhlmann

The other states inherit the normal state. If you add content inside the normal state like the extra text block, it is going to be visible in the other state when it's active, but you can't see it in the state panel which means you can't edit it. Most people would cover it up and add the new content over it, but it your case the box goes from a slender rectangle to a more square box.

Not sure what you mean by your dots are weird.

Here's info on states

Deidre Witan

Based on your advice, I tried recreating the interaction with just a small square in the normal state so that it could be covered up by the items in the other states. However, it appears that Drop Correct inherits the content from whatever state the object was in before it got dropped?

It's pretty clear that some types of states behave differently than others. In the example at the link you shared, the images from the Normal state are not appearing behind the images in the other states, even though based on your previous comments it seems like they should "inherit" all the content from the Normal state.

I'm not sure what the difference is - it could be the built-in Drop Correct state I'm using or that I'm using generated shapes instead of imported images. More investigation is required.

I reiterate my request for documentation because this just reinforces the fact that I do not understand how Storyline decides when states should inherit content. Just trying different combinations to see what works is an inefficient way of discovering the rules that govern the software's behavior.



Tom Kuhlmann

I'll see if I can locate some more detailed info on the states.

The example that they show is an image, what they did in the state was right click and change the image. Thus they didn't add a new picture, but instead changed the based object.

If you want to share your new demo object, I can look at it. But what you should be able to do is create a new state and then cover up the inherited objects and insert what you want.