How to make a trigger not work until audio is done playing
Mar 29, 2016
Greetings, everyone. I have run into a problem and hope someone can help me figure it out.
After the Storyline module was complete, the client now wants a new feature. Here's what I have:
On the top-level slide of the scene, there is audio. I have set the state of the Next button to "disabled" until the audio has finished. On the page, there are three icons. Each has a layer associated so when you hover over it, it glows. When you click the glowing icon (in the hover state, so you're actually seeing the layer), it takes you to a new slide. The client now wants the user not to be able to advance to any of the second-tier slides -- the ones that open when you click the glow layer -- until the audio has finished, but he DOES want the icons to glow whenever you hover over them. (I hope that all makes sense!)
I have tried adding a condition to the trigger that jumps to the appropriate slide. I have also tried removing the layer and using a hover state instead. (The appearance and disapperance of the glow is much jerkier this way, but it doesn't matter since I can't get the right set of conditions to make the clicking of the icon inactive until the audio on the top-tier slide is finished playing.)
I'm stumped! How can I set a variable or state so the clicking of the icon doesn't work until after the audio on the top-tier page has completed?