Just guessing but I would assume that all the storyline examples that are posted in the community have been published for html, html 5 ans iOS.
You just have to click the story.html link and the software will automatically redirect you to the best option for the viewer you are using. You might want to check them out on an html 5 device before sending to your client.
My question is more along the lines of: Is there a Storyline demo available that doesn't require the Mobile Player. Apple makes the claim that IOS devices support HTML5 and I understand that Storyline publishes for HTML5 or the Mobile Player. It seems to make sense that there should be example Storyline courses which the iPad can run without the Mobile Player.
Is this not the case? Will the iPad always require installing the Mobile Player to display Storyline courses?
The trouble with HTML5 outputs is they aren't equivalent to the Flash or iOS outputs. No tools are able to match the capabilities of compiled runtimes for a variety of reasons.
If you're cool with the limitations and design with those constraints in mind, many features work great. But not all. The best experience will be provided in the Flash version and iOS player.
In addition to Steve's comment, the table in the link below compares the Storyline features that are supported in the Flash Player, HTML5, and the Articulate Mobile Player app for iPad. Refer to this table during the planning and development stages of your Storyline projects to achieve the best results in the environments you are targeting:
if you don't want to use the Mobile Player, you can view the HTML5 output using the Safari browser on the iPad.
I've tried to view without the Mobile Player. Storyline courses in the community showcase don't seem to provide that option. It's Mobile Player or nothing.
I don't want to sound picky, but does anyone have a link to a Storyline demo which will run without the Mobile Player on an iPad?
If you tack _html5 after story it will force the player to show the HTML5 version. Looking at the showcase, it looks like many may not have been published with the HTML5 option.
The enthusiasm of forum contributors for Articulate Mobile Player is clear and I am sure Mobile Player shows courses the way we would like to have our clients experience them. My concern was that selling a course to a client then telling that client that his corporate iPads will require a 3rd party player is a point of resistance. Many companies are launching "internal app stores" so that only company evaluated and authorized apps are available for corporate iPads. If you think telling them your app is safe enough, think again.
But requiring a 3rd party app to play a course on an iPad is no longer the gorilla in the room. Articulate Mobile Player doesn't support SCORM so Mobile Player is a non-starter. The importance of a full-featured HTML5 course will have my complete attention going forward. I am sorry to see many posts about Storyline HTML5 lacking features currently available in Mobile Player (e.g. Language support) until some unspecified future release.
Obviously, I'd like to see Articulate invest more development time on HTML5 than treating it like the orphaned child it appears to be.
HTML5 isn't an orphaned child It's just slightly overhyped for the current level of maturity. It'll get there but I think anyone that expects HTML5 to perform as well or as consistently across platforms as natively compiled outputs has misaligned expectations.
I haven't seen HTML5 output from ANY tool that takes advantage of the major advantages of the spec (geolocation, local storage) and browser support is pretty inconsistent across the board. iOS Safari is among the worst of modern browsers where video and audio support is concerned. That's a major bottleneck at this point (one of many for management of media)
Can SL's HTML5 outputs improve? Yeah, probably by quite a bit. Can the HTML5 output overcome browser limitations to display it that might drive the fluidity of the experience and consistency across platforms anywhere close to the Flash or iOS player outputs? Not likely.
Consider abstracting components into a new formation to better match with moment of need. There's really almost no reason (short of dogma) to bundle measurement, support, preparation and practice into a single package. If this formation doesn't work, make a design trade-off that *might* be better.
Works great on my iPad, except the sound stops about mid-story. We have been having problems getting sound to play consistently using HTML5 on iPad. Of course we need this to work because of SCORM. I have read a lot of posts referring to iPad needing a user action to trigger media. Ant help/clarification vastly appreciated.
I have just purchased a Nexus 7 tablet (Android) to test its suitability as an e-learning device and it fails miserably to run the Green Monster demo in HTML5. However I think the problem is more to do with the player size rather than HTML5 - the bottom part of the screen is completely cut off. A lot more work needs to be done if we are going to have content that is playable on all of today's devices.
HTML5 support is so weak that I've abandoned it altogether. I publish flash content as before and iPad users are instructed to view it with a flash-enabled mobile browser such as iSwifter. It's not as smooth as flash running on your laptop/desktop computer, but it does work.
At this point HTML5 cannot match to Flash in performance for sure. But i wouldn't blame storyline for that. In fact there are about 15 (major) HTML5 e-learning tools available in the market i have tried many of them. Honestly speaking, storyline produces best HTML5 output relatively.
Do you also need to remove the 'jump to next slide when the timeline ends' when using Google Chrome on iOS devices? I have a simple narrated course and both browsers crash every time I try to run it. I can't use the product with the mobile app since we can't remove courses from the app library when the user's enrollment period ends. I'm having problems with quizzes and now courses in HTML5.
Do you also need to remove the 'jump to next slide when the timeline ends' when using Google Chrome on iOS devices? I have a simple narrated course and both browsers crash every time I try to run it. I can't use the product with the mobile app since we can't remove courses from the app library when the user's enrollment period ends. I'm having problems with quizzes and now courses in HTML5.
Have not tried it with Chrome on iOS yet but I will be testing it this weekend. My module runs fairly well in Safari on iOS now but I think Chrome may be another story (pun not intended). I will keep you posted.
I think Chrome on iOS still uses Safari as the core engine. If so, the same limitations apply:(
It's official, but not announced in a big way that Storyline doesn't require user interaction to play media on IOS 6 and greater any longer. So you can leave in the jump to next slide on timeline end for up-to-date iPads.
24 Replies
Just guessing but I would assume that all the storyline examples that are posted in the community have been published for html, html 5 ans iOS.
You just have to click the story.html link and the software will automatically redirect you to the best option for the viewer you are using. You might want to check them out on an html 5 device before sending to your client.
Yes, what Nancy said. It's highly likely that the Mobile Player version will be more robust than the plain brown wrapper HTML5 version.
My question is more along the lines of: Is there a Storyline demo available that doesn't require the Mobile Player. Apple makes the claim that IOS devices support HTML5 and I understand that Storyline publishes for HTML5 or the Mobile Player. It seems to make sense that there should be example Storyline courses which the iPad can run without the Mobile Player.
Is this not the case? Will the iPad always require installing the Mobile Player to display Storyline courses?
Hi Sam, if you don't want to use the Mobile Player, you can view the HTML5 output using the Safari browser on the iPad.
The Mobile Player is pretty nice though.
The trouble with HTML5 outputs is they aren't equivalent to the Flash or iOS outputs. No tools are able to match the capabilities of compiled runtimes for a variety of reasons.
If you're cool with the limitations and design with those constraints in mind, many features work great. But not all. The best experience will be provided in the Flash version and iOS player.
In addition to Steve's comment, the table in the link below compares the Storyline features that are supported in the Flash Player, HTML5, and the Articulate Mobile Player app for iPad. Refer to this table during the planning and development stages of your Storyline projects to achieve the best results in the environments you are targeting:
http://www.articulate.com/support/kb_article.php?product=st1&id=1568gg1ayot2
I've tried to view without the Mobile Player. Storyline courses in the community showcase don't seem to provide that option. It's Mobile Player or nothing.
I don't want to sound picky, but does anyone have a link to a Storyline demo which will run without the Mobile Player on an iPad?
Might try this one:
http://articulate.arlyn.s3.amazonaws.com/Storyline/1.0/guru/green-monster/story_html5.html
If you tack _html5 after story it will force the player to show the HTML5 version. Looking at the showcase, it looks like many may not have been published with the HTML5 option.
The enthusiasm of forum contributors for Articulate Mobile Player is clear and I am sure Mobile Player shows courses the way we would like to have our clients experience them. My concern was that selling a course to a client then telling that client that his corporate iPads will require a 3rd party player is a point of resistance. Many companies are launching "internal app stores" so that only company evaluated and authorized apps are available for corporate iPads. If you think telling them your app is safe enough, think again.
But requiring a 3rd party app to play a course on an iPad is no longer the gorilla in the room. Articulate Mobile Player doesn't support SCORM so Mobile Player is a non-starter. The importance of a full-featured HTML5 course will have my complete attention going forward. I am sorry to see many posts about Storyline HTML5 lacking features currently available in Mobile Player (e.g. Language support) until some unspecified future release.
Obviously, I'd like to see Articulate invest more development time on HTML5 than treating it like the orphaned child it appears to be.
HTML5 isn't an orphaned child It's just slightly overhyped for the current level of maturity. It'll get there but I think anyone that expects HTML5 to perform as well or as consistently across platforms as natively compiled outputs has misaligned expectations.
I haven't seen HTML5 output from ANY tool that takes advantage of the major advantages of the spec (geolocation, local storage) and browser support is pretty inconsistent across the board. iOS Safari is among the worst of modern browsers where video and audio support is concerned. That's a major bottleneck at this point (one of many for management of media)
Can SL's HTML5 outputs improve? Yeah, probably by quite a bit. Can the HTML5 output overcome browser limitations to display it that might drive the fluidity of the experience and consistency across platforms anywhere close to the Flash or iOS player outputs? Not likely.
Consider abstracting components into a new formation to better match with moment of need. There's really almost no reason (short of dogma) to bundle measurement, support, preparation and practice into a single package. If this formation doesn't work, make a design trade-off that *might* be better.
http://articulate.arlyn.s3.amazonaws.com/Storyline/1.0/guru/green-monster/story_html5.html
I tried this on my laptop and it worked...but on i-pad it says Access Denied...
What to do, even I am not able to play my html5 course in Safari on i-pad.
It works on my iPad. Does it still fail for you?
The beautiful project posted by Steve Flowers http://articulate.arlyn.s3.amazonaws.com/Storyline/1.0/guru/green-monster/story_html5.html
Works great on my iPad, except the sound stops about mid-story. We have been having problems getting sound to play consistently using HTML5 on iPad. Of course we need this to work because of SCORM. I have read a lot of posts referring to iPad needing a user action to trigger media. Ant help/clarification vastly appreciated.
-Steve
My understanding is that you should never use the "Jump to next slide When the timeline ends" Slide Trigger if
1. Your next slide contains audio
2. Your users are going to be launching on HTML5 within mobile Safari.
Mobile safari blocks playing an audio file without the user initiating it.
This is true, but if you make the user click to go to the next slide, audio will work with a trigger to start at timeline.
Yeah, exactly.
I have just purchased a Nexus 7 tablet (Android) to test its suitability as an e-learning device and it fails miserably to run the Green Monster demo in HTML5. However I think the problem is more to do with the player size rather than HTML5 - the bottom part of the screen is completely cut off. A lot more work needs to be done if we are going to have content that is playable on all of today's devices.
http://www.designedforlearning.co.uk/m-learning-or-e-learning/
HTML5 support is so weak that I've abandoned it altogether. I publish flash content as before and iPad users are instructed to view it with a flash-enabled mobile browser such as iSwifter. It's not as smooth as flash running on your laptop/desktop computer, but it does work.
Here's are a couple of simple demos I built.
There's no audio and only one of the scenes is enabled.
http://elearning-examples.s3.amazonaws.com/sl-scenario-state-problem/story_html5.html
Audio and video
http://elearning-examples.s3.amazonaws.com/sl-keurig-video/story_html5.html
One more example i have created.
Creatingthe iPad style e-learning courses with Articulate Storyline
At this point HTML5 cannot match to Flash in performance for sure. But i wouldn't blame storyline for that. In fact there are about 15 (major) HTML5 e-learning tools available in the market i have tried many of them. Honestly speaking, storyline produces best HTML5 output relatively.
Do you also need to remove the 'jump to next slide when the timeline ends' when using Google Chrome on iOS devices? I have a simple narrated course and both browsers crash every time I try to run it. I can't use the product with the mobile app since we can't remove courses from the app library when the user's enrollment period ends. I'm having problems with quizzes and now courses in HTML5.
Have not tried it with Chrome on iOS yet but I will be testing it this weekend. My module runs fairly well in Safari on iOS now but I think Chrome may be another story (pun not intended). I will keep you posted.
I think Chrome on iOS still uses Safari as the core engine. If so, the same limitations apply:(
It's official, but not announced in a big way that Storyline doesn't require user interaction to play media on IOS 6 and greater any longer. So you can leave in the jump to next slide on timeline end for up-to-date iPads.
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