Interactive text entries

Can someone help me figure out how to create a text box entry where the learner has to enter the exact text they are instructed.  I saw a tutorial on text box entries that instruct the learner to enter their name, and whatever is entered can be referenced on another slide.

I am creating a process module where the learner must enter the correct verbiage in a text box.  Is there a way to do this without creating a quiz.  Or what is the easiest way to do this.


4 Replies
Rebecca Fleisch Cordeiro

Hi Mary,

This doesn't have to be a quiz, and there are many ways it can be done. Here's one way. 


I've created a slide and inserted a text entry where Learners will enter their answer (Insert and from the Interactive Object Groups, click the Data Entry drop-down and choose Text Entry).

I've changed the name of the text entry on the timeline  "cant" (short for cantaloupe).

I clicked the Manage Project Variables button (The X in the Triggers panel on the right) and changed the name from TextEntry to cant.

The renaming on the timeline and in the variables box isn't necessary, but is helpful if you're going to have a lot of entries in your course.

THE CORRECT/INCORRECT ANSWERS - I used 2 answers with states

  • I inserted an illustrated character on the timeline with a thumbs up pose and . Then I
  • clicked the States tab (near the Timeline tab)
  • double-clicked on the normal state to edit it
  • added a caption (on the slide) that says, "Yep! This is a cantaloupe" (Insert >Caption)
  • Clicked the Duplicate States button
  • Called my new state "nope"
  • Edited the caption (on the slide) to say "Nope! This is a cantaloupe"
  • Clicked on the character (on the slide) 
  • Clicked on the Design tab (at the top of the screen)
  • Clicked on Pose in the Styles group
  • Selected the thumbs down pose
  • Clicked the "done editing states" button.

I set the initial state of Character to hidden

I added 2 triggers using the New trigger button on the triggers panel on the right


Change the state of Character 1 to normal when user presses a key (enter) 

Show the green plus sign

If (variable) cant is equal to (ignore case) value and I typed in cantaloupe


Change the state of Character 1 to Nope when user presses a key (enter) 

Show the green plus sign

If (variable) cant is not equal to (ignore case) value and I typed in cantaloupe

Please shout out with any questions!

Mark McEvoy

Question... This has happened time and time again, and I don't have any thoughts as to what is going on. Sometimes (but not every time), when I click on a Story file like the one that Becky attached to this conversation, I get rows and rows of gibberish text (ex: ?ÐÄþãã0àF, EMF+@ÀÛ``FþþEMF, etc.). Any thoughts on how I can download the attached file when this happens? Thanks!