Issues with Storyline 2 and HTML5 variables
Mar 16, 2015
I'm somewhat new to Storyline and have been working on a large project to create an interactive game. At about halfway through the development phase I noticed that the HTML5 output is broken, whereas the Flash published previews have been working flawlessly. After a lot of testing I have narrowed the problem down to variables under HTML5. I have used a numerical variable called "slideprogress" which triggers textboxes to appear when the user clicks. Each element appears when the associated number of clicks occurs and the slideprogress variable changes, so textbox 1 appears after 1 click and so on. As soon as the variable "slideprogress" is changed by a user clicking the background image.. the timeline hangs with the circular loading animation. A small excerpt of the storyline file has been attached to this message below. A couple of slides in the problem occurs, and if you click the red skip button it will make it a bit further in the story before also freezing with the same problem.
I'm at a loss on how to best solve this problem. I do need HTML5 support so I am wondering whether this is a bug that can be fixed or if there is another way to progress a slide using clicks without using variables in this way. Any help is most appreciated!!
4 Replies
I just realised my browser was defaulting to Firefox..which looks the same as Chrome so I didn't pick that it was a browser compatability issue.
Thanks for sharing your update Christian!
For anyone else that may run across this thread, here are the system requirements for authoring and viewing.
I am still having issues with HTML5 authoring unfortunately. I have noticed that if I am using a variable to make textboxes appear, the trigger doesn't execute if the main timeline is paused. When the main timeline resumes the triggers do execute. This doesn't happen in a Flash authored file. I will make an example file today and submit another topic with this specific issue which does seem like a bug (and my workaround for it too ;) )
Sounds great Christian, thank you.
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