Long save/preview/publish times
I've noted some people describing lengthy times with Storyline 2 for saving, previewing, and/or publishing. We are experiencing the same problem, but ours seem much greater than what others are reporting. I timed a save yesterday, and it took twelve minutes and twenty-eight seconds to complete (completion being the point at which the save message and blue bar disappear, and control of the program is returned to the user).
Noting the system requirements for SL2, we meet or exceed all requirements. When performing a save/preview/publish operation, SL2 seizes considerable system resources, to the point that it is impossible to even switch to another open application until it is done. Resource monitoring shows that, even with physical memory still available to the program, hard disk I/O operations during a save go through the roof. Hard disk fragmentation is at 0%, so that can likely be eliminated as a cause.
This is not a very large project, only 34 slides across six scenes. Of possible note is that this project was converted from SL1, but similar Community posts make our times seem extreme. Has an issue been identified here?