Looking for Insight into Create a Point and Click Style Game
Jul 16, 2014
Hello Articulate Community:
I've got an idea for an educational game, though I don't have the first idea how to create it, which is hopefully where you come in with some genius insights.
I'm an Educator working in a hospital setting. Obviously hand hygiene is an extremely important aspect of the clinical work we do. I would like to "jazz up" our existing linear presentation on this subject. In my mind I see a little illustrated C-Difficile cartoon character running around the screen. The learner would need to click on the germ (perhaps their icon could be a bottle of hand sanitizer or something like that). When they "catch" the germ by clicking on it, an information bubble will appear offering up quick facts about hand-hygiene compliance at our hospital. I thought this would be a fun, interactive way to introduce the topic before moving into the more content-heavy portion of the e-module.
Do you think I can do something like this in Storyline? Does anyone have any experience with click/tap type games?
2 Replies
As for the technical side of this, there are a few ways to do it. I suggest using states.
First, create your states. I'll call the object "Bacterium" from here on:
You'll also need a counter variable. Type: Number; Default 0. I'll call it "Counter"
Now let's make that counter increment every time "Bacterium" is clicked. Create a trigger (right-side of screen):
Adjust Variable
Counter
Operation +Add
Value 1
When User Clicks Bacterium
Now, whenever someone clicks the bacterium, you also want it to change to the appropriate state:
Change State of
Bacterium
To [insert appropriate state number]
When User Clicks Bacterium
(Show Conditions)
If Counter = [insert appropriate number]
You'll need to duplicate this trigger for each state the bacterium switches to.
For example, the first click will change the bacterium from the starting state (normal) to the first changed state (1) when Counter = 1.
That will make your bacterium go through its states.
Note that if you want this slide to reset to its original position (e.g. when the page is revisited or the user goes through all the bacterium states), you'll have to add a trigger to reset Counter to 0. You may also need a trigger to Change State of Bacterium to Normal if Counter = 0.
Once that's done, you'll still need your informational popups. There are a few options for this, and it comes down to an aesthetics and user interface issue. You could
All these options will work on the same idea as the bacterium moving:
I would suggest only creating the triggers for the first three or so states, so you can test and see how you like the interaction. Once you get the clicking behavior you want, then duplicate it for all the states.
Does that help get you started, anyway?
This is exactly what I needed. THANK YOU!
I'll post the end result once I'm there.
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