# Loop a partial timeline?

I have a series of 4 text boxes travelling around a square path using cue points and motion paths. I'm hoping to come up with a way to loop the timeline so that when the 4th and final text box finishes its movement, the series of animations picks back up with the 2nd text box and its movement and then series then goes on forever. So 1 → 2 → 3 → 4 → 2 →3 →4→2→3→4→2→(forever)

I haven't figured out how to do that or if it's even possible. If it's not but anybody has a better idea how to set this up, please let me know!

(On the base layer, click the marker #1 and that will open up the layer with the scenario I just described.)

###### 4 Replies

The simplest way would be to break off your 1st animation and place it on its own layer, which would then trigger you current layer(Introduction) starting at 2.     you can then do a loop with "hide this layer when timeline ends",  and "show Introduction layer when timeline ends".     Here's what I mean, but it needs to be tweaked. Hope this helps.

Richard - that actually works great!! Now.. my intent is that on the 2nd and 3rd markers to have the consequence change somehow. So the text box 1 shows and then on another timeline, text box 2 shows, then 3, then 4, then 2, then a *different* 3 (i.e., you get in a car accident), then a different 4 (i.e., you decide the risk of going 80 is not worth the reward of getting there quicker), then a different 1 (then it repeats), then a different 2 (so.. you travel 70 mph next time you're on I-41).

In my head I'm thinking either playing with states OR playing with variables.. like when someone clicks marker two it shows the two layers you've helped me re-create exactly once or twice but then shows a different layer with a different outcome/attitude/behavior? I just tried it myself with one variable/state change but I didn't do it right because it's not working.

I have a meme on my wall that says "storyline rules: you can do anything you want".. please tell me I'm not over estimating the ability! hah

If you're making those markers trigger other actions, you don't have to use variables. ( variables are when you want 1 button to do many things)  Simply tell each marker to hide each layer not associated with it.  For instance marker 2 would make 2 triggers to have Animation1 to hide layer, as well as hide Introductions  layer on Click.  2 would eventually have to have triggers for 3 and 4 layers as well, after you build those layers ( you won't be able to call them unless they exist)   Good Luck!   It should work out.